Gardening – Skill progression & money guide (Level 0 → Level 10)
In my rotational play I’m testing different money-making skills with Zois dedicated to a single skill. Since I noted everything down for future reference, I’m sharing my Gardening observations here.
Settings: 96-minute day
Main money method for this skill: Bonsai Pod Stand → prune bonsai → sell on Pocket Market
Quick Summary
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Gardening (bonsai) is one of the fastest money makers in the game — alongside Painting and Handiwork.
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Level 0 → Level 1 is very fast (under ~10 min) with basically any gardening action.
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From Level 1 onward, leveling is quite consistent: most level-ups took roughly ~1h20–2h10, slightly depending on mood.
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Mood matters: Content > Joyful > Elated (Elated felt noticeably faster).
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Bad bonsai is normally rejected on Pocket Market → sell Bad via Build Mode instead.
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Late game bonsai is extremely strong: pruning becomes very fast (~5 min at Level 8) and Good/Excellent results happen often enough to be a reliable Pocket Market income stream.
Key unlocks
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Level 1: Bonsai Pod Stand (Build Mode), cost 100 Mew
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Level 6: Multi-Tier Lettuce Grower (Build Mode), cost 35 Mew
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Level 10: If the Plant Lover ambition is completed:
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“Instantly grow plant” (only works for potted seedlings unfortunately, not farming plot crops)
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conversation option: “Give advice on taking care of plants”
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Bonsai style options unlocked by level
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Level 2: Sunlit Cloud • Cozy Nest • Form of Truth
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Level 4: Perfect Form • Nature’s Cradle • Winter Fantasy
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Level 6: Layers of Hope • Graceful Breath • Curves of Time
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Level 8: Dance of the Wind • Everlasting Love
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Level 10: Serene Balance • Direction of Life
Gardening action timings (useful baselines)
Bonsai
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Prune bonsai tree costs 15 Mew per prune
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Pruning gets faster as you level:
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early: ~17 min
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Level 5: ~9 min
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Level 8: ~5 min
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Farming plots (for reference)
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Prepare soil: 5 min • Water: 3 min • Plant seeds: 2 min • Pull weeds: 3 min • Fertilize: 4 min
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Fertilizer: regular 3 Mew, premium 10 Mew
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Seeds: usually 7 Mew (banana/mango seeds 4 Mew)
Leveling speed (grouped)
Mood has an effect on this skill. Elated levels faster than Content/Joyful.
| Level range | Typical time per level-up | Notes |
|---|---|---|
| Level 0 → Level 1 | <10 min | Any gardening action |
| Level 1 → Level 3 | ~1h30 | Bonsai pruning as the main loop |
| Level 3 → Level 4 | ~1h20 | Faster here, likely mood-related (Elated) |
| Level 4 → Level 6 | ~1h30–1h48 | Pruning becomes quicker by Level 5 |
| Level 6 → Level 7 | ~2h10 | Bonsai pruning and farming plot work |
| Level 7 → Level 9 | ~1h40 | Pruning becomes even quicker by Level 8 |
| Level 9 → Level 10 | ~1h30 | — |
Bonsai Price Sheet (Pocket Market focus)
Pocket Market note:
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Bad bonsai is normally rejected on Pocket Market → sell Bad via Build Mode.
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PM prices vary (ranges shown). Base value is fixed and equals the Build Mode sale value.
What to expect at high level: At Level 10, Good/Excellent are the consistent earners; Perfect is rarer but massive.
Endgame (Level 8 → Level 10)
| Level | Bad (Base) | Medium (Base → PM) | Good (Base → PM) | Excellent (Base → PM) | Perfect (Base → PM) |
|---|---|---|---|---|---|
| 8 | 20 | 50 → 60–64 | 100 → 130–147 | 150 → 225–253 | 500 → 855–995 |
| 9 | 20 | 50 → 60–64 | 100 → 130–147 | 150 → 225–253 | (not observed) |
| 10 | 20 | 75 → 90–97 | 150 → 196–223 | 225 → 338–382 | 750 → 1280–1495 |
Legend:
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Base = fixed base value (same as Build Mode sale value)
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PM = Pocket Market sell price (observed range)
Prune fee: pruning costs 15 Mew.
Level 10 “net profit after prune fee”
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Medium: 75–82 net
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Good: 181–208 net
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Excellent: 323–367 net
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Perfect: 1265–1480 net
Early/Mid reference (Level 2 → Level 7)
| Level | Bad (Base) | Medium (Base → PM) | Good (Base → PM) | Perfect (Base → PM) |
|---|---|---|---|---|
| 2 | 12 (loss vs fee) | 30 → 36-38 | (not observed) | (not observed) |
| 3 | (not observed) | 30 → 36-38 | 60 → 86–87 | (not observed) |
| 4 | 15 (break-even) | 37 → 44–47 | 60 → 70–88 | (not observed) |
| 5 | 15 | 37 → 44–47 | 75 → 97–112 | (not observed) |
| 6 | 18 | 45 → 54–58 | (not observed) | 450 → 766–895 |
| 7 | 18 | 45 → 54–58 | 90 → 117–137 | (not observed) |
Farming plots / crops (why it’s weaker for money)
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High upkeep, low return: watering/weeding/fertilizing takes time; premium fertilizer costs 10 Mew per plot → overall profit is only around ~140 Mew per plot, which is weak compared to bonsai Pocket Market sales.
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Grow time: most crops need 3–4 days to harvest (96-minute day).
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Typical non-tree yield: about ~19 items per plot, usually:
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~12 normal crops at 3 Mew each
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~7 special/large crops at 15 Mew each
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Pumpkins (outlier): only ~4–5 per harvest; special variants sell for 20 Mew.
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Banana/Mango trees: take about ~1 week to become harvestable (96-minute day) and yield only ~4–5 fruits per harvest:
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normal fruits 8 Mew
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special/large fruits 20 Mew
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Extra note: if Nutrition > 80, the trees stay planted (no replant needed) and can produce another harvest again about half a day later.
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Gem crops (Jewel watering can): you usually get a few extra gem crops on top of the normal harvest. They sell for the same price as the crop’s large/special variant (20 Mew for Pumpkin/Banana/Mango, otherwise 15 Mew) → so profits still don’t compete with bonsai.
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Resale store: prices can sometimes be higher (even double), but checking daily adds overhead and still didn’t beat bonsai overall.
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Potted seedlings: not good for profit (only low-quality vegetables, ~1 Mew each).
Practical conclusion (money)
If your goal is earning Mew, bonsai pruning + Pocket Market selling is the clear winner:
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pruning becomes very fast (~5 min at Level 8)
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Good and Excellent happen often enough to be reliable (Level 10 Good 196–223, Excellent 338–382)
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Perfect is rare, but when it hits it’s a massive profit for 5 min of work (Level 10 1280–1495)