autonomy with priorities in households and please fix if i create to teenagers that i can make them too siblings

Hi Team,

I have a few suggestions that could improve the gameplay experience:

  1. Priority System (similar to RimWorld):
    It would be very helpful to have a priority list for needs and tasks. For example, being able to set priorities for things like eating, studying, or other activities. A slider-based system (in %) could allow players to control how much time a Zoi spends on certain activities (e.g., how long they study each day or how urgently they fulfill needs like hunger). This would also allow for different playstyles—for example, prioritizing survival or intentionally creating chaotic behavior.

  2. Autonomous Gameplay Option:
    I would like the option to not directly control a Zoi, but instead observe them while they act independently. This includes making their own decisions, answering phone calls, and responding based on their personality traits. Essentially, a more simulation-focused mode where Zois fully act on their own.

  3. Household Creation Issue:
    When creating a new household, it is currently not possible to make two teenagers siblings. It would be great if this could be fixed, as it limits family creation options.

Thank you for your work on the game.

Best regards,
Kaisos