I’ll also include the thread with players’ observations going back to Aug 2025, and since then this whole layer‑cake of such animations has only kept piling up. Even if it partially solves one issue, it’s done a bit roughly. Theatricality is great (mocap for games has been recorded with theatricality in mind for the past 10–15 years), the grotesque that appears when sims‑style exaggeration is forced into a realistic setting is not. It clashes with our cognitive mechanisms that evolved to recognize our own kind, human movement and expression, and that mismatch creates discomfort and an uncanny‑valley effect, and none of the decisions really justify it.
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