Edit added a poll ( 2026-05-01):
How should the development team address the v0.8.0 age/structural morph changes?
- Revert to pre-v0.8.0 / v0.7.0 structural behavior
- Add a “Preserve Base Sculpt” toggle to lock custom facial structure across ages
- Add an “Age Morph Intensity” slider so players can control morph strength
- Keep the new system, but reduce jaw/midface ,head, cheek structural changes
- Keep the current v0.8.0 system as-is
- Not sure / need to test more Zois
To the Development Team,
Context
After the v0.8.0 update, the inZOI team clarified in the locked bug thread that the new age-based facial changes are intentional and not a bug. I understand the goal of making age groups more visually distinct. However, the current implementation is causing a serious character-continuity problem because the age morphs can override the player’s sculpted facial structure.
Original locked bug thread for context: https://forum.playinzoi.com/t/topic/12119/15
Main Request
My main request is simple: please revert the structural age morph behavior back to the pre-v0.8.0 / v0.7.0 behavior before the May update, or add player controls so we can decide how strongly age morphing affects our Zois.
The issue is not that age groups look different. The issue is that the system appears to change underlying facial structure too aggressively, especially around the jaw, lower face, and midface.
The Morph Distorts Jaw Structure & Breaks Character Continuity.
The Core Problem
For players who spend hours sculpting realistic Zois, the current age morph system can make a character look correct in one life stage but structurally different or distorted in another.
-
Inconsistency: In my testing, the same Zoi’s jaw and facial proportions changed enough that I could not preserve one consistent version of the character across ages.
-
The Conflict: If I adjusted the Young Adult version to look correct, the Adult and older versions became too wide or heavy. If I adjusted the Adult version, the Young Adult version looked too narrow.
Why This Matters
When the age morph changes bone structure too aggressively, it damages character identity. It means the player is no longer fully sculpting the character; they are sculpting around a hard-coded age preset. This is a major problem for a game built around detailed character creation, realism, and Canvas sharing.
Existing Zois are already being affected; reports in the bug thread mention hundreds of Canvas Zois now looking distorted, including male Zois showing jaw changes and separated lips/teeth.
Aging Should Not Rewrite Bone Structure
My request is not to remove aging, but to separate age appearance from player-created bone structure. Aging should primarily affect soft-tissue and surface details:
-
Wrinkles and skin texture.
-
Under-eye aging and nasolabial depth.
-
Jowling, skin laxity, and facial fullness/softness.
It should not rewrite jaw width, mandible shape, or the base identity of the sculpt. Anatomically, forcing the mandible to widen or square off dramatically does not align with realistic facial aging.
Requested Fixes
-
Revert aggressive structural jaw/midface age morphing to pre-v0.8.0 behavior.
-
Add an Age Morph Strength slider so players can decide how strongly the morph affects a Zoi.
-
Add a “Preserve Base Sculpt” option to keep jaw, cheek, and facial proportions consistent across life stages.
-
Granular Aging Sliders for wrinkle intensity, jowl intensity, and skin aging.
-
Legacy Option: A pre-v0.8.0 facial aging toggle for existing Zois and Canvas creations.
inZOI’s strength is its realism and customization. If age morphs are too aggressive and not controllable, they replace player intent with a hard-coded progression. Aging should evolve the face, not replace it.
Please prioritize reverting or providing control over this system before the May update so we can preserve the original identity of our creations.









