Family/Friends can baby sit and no leaving home until sitter shows up

This is my wish! I wish to be able to call family/friends and ask them to babysit. I want my zoi to be unable to leave until the sitter shows up. If I do hire a sitter, I wish the sitter to be consistent, e.g. I have the option choose the same sitter whom my kid wants to interact with again.

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No way! The nanny already arrives instantly on her own. And forcing the player to just mindlessly waste time waiting when they want to do something else will only ruin the game! What will such realism give me as a player except frustration?

That person is absolutely right. :index_pointing_up: Don’t ruin the game with casual mechanics, it already works on conventions. This is precisely one of those nails in the game’s coffin.
If babysitters work automatically, then the question arises: why do we need them at all? It turns out that you’re not playing the game, but the game is playing itself. What’s the point of the game then?
Learn to think for yourself: do you have a child? Do you need to leave? Solve that problem yourself. Think ahead and book a babysitter service, especially since she arrives right after you call (or rather teleports, which also needs to be redone). There’s nothing complicated about it. If realism annoys you, even approximately conditional realism, then add AI to the game and just sit and watch.

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I agree that the babysitter system should not be automatic, and the organization of care should be set up in advance so you can request it beforehand, pay for it, etc. And if you can’t, you should ask family or friends for help, and if that’s not possible, you won’t be able to leave home.

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That sounds great .. if the babysitter ever gets fixed… when getting teleported to a useless business visit you never wanted to attend and suddenly a babysitter appears in your house cause there is NO way to stop these forced visits by the time you get home and kick out the babysitter they never leave no matter how much you ask them to leave or rescue them they keep coming back like a bad cold… you can never get rid of them I hate babysitters my zoi has to remove the door sometimes when the baby is at home so they don’t have to be automatically teleported somewhere when in the options it SAYs never teleport and it say NO auto scheduling events that doesn’t work either so you get forced to have a babysitter essentially move in with you and even when the kids are grown they don’t leave

We have somewhat different ideas about what “gameplay” means. From what I can see, you want to turn it into something of a nightmare where you even have to tie your shoelaces manually. But in reality, you simply don’t think about the fact that a game—even a game simulating life—differs from real life precisely because it has certain conventions.

Zoe sneezes—get a tissue to wipe his nose!

Zoe leaves the house—don’t forget to get the keys and lock the door!

We’ve already discussed refueling cars in another thread—please make sure to monitor fuel levels, oil, washer fluid, pass inspections… When parking, don’t forget to select the option to “fold the mirrors,” otherwise don’t be surprised if someone damages them in your absence while driving by! Pay fines if you drive into oncoming traffic or cross the street on a red light!..

You know, it would be good to sit down and think about how long you could actually handle that? And at what point would the game simply “drown” in an abundance of various menus? Even now, the needed option often ends up buried too deep, and getting to it becomes a real problem!

I’m actually curious: how old are you? And do you understand that, in fact, you want the gameplay to become a reflection of what you, as a thinking person, should be imagining and staging yourself? Maybe that’s exactly what you need to learn—to think about why people play games in the first place? Such scenes as calling someone on the phone, inspections, closing doors, etc.—are usually staged using poses or well-chosen in-game animations. And not for your own sake, but to tell others some story. Turn all this into mandatory activities—and 90% of players will find the game annoying within a week.

Fortunately, the developers understand this. So they didn’t complicate things unnecessarily. And if they introduce a “call a nanny” option in the phone menu for your peace of mind—fine, let it be so. But if you don’t do it—let an auto-summoned one come anyway. There’s no need to make trouble for all those who are satisfied with how things are now.

MY purpose in the game is exploring beautiful places and making up stories. But definitely not calling a nanny every time I need to step away for a couple of minutes to grab a bite at a local kebab stand across the street from the property. What you expect from the game by wanting to immerse yourself in satisfying the character’s every little need—that’s a big question.

I hope I answered harshly enough? Or do you still have the desire to point fingers at me and suggest I “learn to think”?

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Woah, I didn’t realise that this would be so contentious! Maybe I should have put in more detail.
I was thinking before you leave your home, you should get an option like:
“You have work in 3 hours, no adult will be home. Schedule a nanny/babysitter to come?” Then below there should be option for “Match work schedule” or “Once off”
You should also be able to ask a friend/family member to baby sit.

I think we all have different ways to play the game. I admire those who explore and make up stories. I also explore and make up stories, but I really get excited about the details in playing the game. I believe these details make playing inZoi so much more satisfying for me.

I know someone mentioned shoelaces, and I got excited thinking this would be a wonderful “milestone”/“memory” for a child to learn from family/teacher/friend haha!

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I don’t even want to respond to this nonsense. My age doesn’t matter at all, but it’s enough for me to read and analyze what you wrote - everything became absolutely clear to me right away.:grin: However, to clarify a few things, I’ll write:

I agree that this is really overdoing it. I wouldn’t want to see this in the game either, although the game is in the LiveSim genre and these aspects are exactly where they belong. Though the idea with fines could be thought through, after all the justice system in the game already exists.:index_pointing_up:

This is all possible, yes. But right now many players are complaining that they’re tired of the huge number of pop-ups: calls, SMS messages, notifications about listings on the pocket market, about subsequent sales… Personally, I’m not yet exhausted by calls and messages, but when interacting with a child it’s really too much - now absolutely any action triggers a pop-up memory window. Every diaper change, playtime, feeding… I don’t read them anymore, but blue message icons hang by the dozens, so I just have to ignore them.

Will a pop-up window asking about a nanny be helpful? And if I answer no, that I don’t want to call her - what will happen? She won’t come, and I won’t be able to leave the house at all? :grin:

Yes, details should be there. But they shouldn’t turn the game into a mandatory petty rehashing of all the actions inherent in real life. Otherwise it will stop being a game, won’t it? :wink:

Honestly, I find this post pointless. Even so, I think it’s important to correct it so there are no misunderstandings. Nobody wants a 100% simulator basically because it’s impossible, but it’s not impossible to give logical use to a button that’s already been created, like calling a babysitter for X amount of time. If it’s going to come automatically, why has this been created? Furthermore, it won’t be the first game to have a social assistance service that evaluates parental behavior. What’s happening nowadays is that people want everything easy and accessible, and unfortunately companies try to please everyone, which they shouldn’t do because that causes games to lose interest.

This babysitter system would be good because it encourages you to be organized and cautious. You have a challenge—not to lose your child. Why would I want a simulator that has no challenges? Where I can simply do whatever I want, like abandoning my child on the side of the road with no consequences? It’s absurd.

And beyond that, it’s absurd to exaggerate what’s being said about details like the handkerchief or keys. Besides, that’s what keeps players in games for years. Having everything easy and within reach will only make them bored and the game insipid. Especially people who can’t handle frustration or challenges. Because if a player gets irritated in a week over having to organize themselves to get a babysitter in a game, they should get that checked out.

Moreover, the best thing would be to make a series of cheats that disable those things that frustrate them so much instead of asking for a base game that’s so bland. If you want to create your own stories, fine, disable and create your save as you like, but don’t force others to not have certain details or functions just because of the laziness of those who are going to play 12 hours straight for a week and then abandon the game anyway.

As an additional note, have you considered that maybe this just isn’t your game? Maybe this system doesn’t work for you, but it does fit with a large community that’s been playing simulators for decades, and having this series of logical details is essential for the game to make sense.

As additional information, I would allow the kid to leave the house, but I would create a punishment system, like the possibility of losing the child :wink:

Let’s drop the words about “nonsense” after all, so we don’t damage our relationship, okay? You often come up with interesting sensible ideas that I’d like to agree with, and I wouldn’t want to keep this conversation in a negative tone.

It’s just that every time something about the game occurs to me, I immediately start thinking it through carefully (and I’ve mentioned this before) with the question: “Will this really make the game more interesting if it’s a regular occurrence, rather than just a one-time option?” And I really, really often stop myself from voicing certain ideas. Simply because the fact that in Sims something was set up a certain way doesn’t mean we need to repeat it exactly like that. The developers took into account that a toddler shouldn’t be left alone, but decided that automatically calling a nanny was more convenient. And they were almost certainly working from the same logic as me: will the game really become more interesting if you have to make an extra phone call before leaving the house, or will it just be another annoying obstacle to the player’s freedom of movement?

You also mentioned earlier something about “throw in the AI and let it play.” I’ve seen people on our forums who absolutely love the fact that the game starts developing independent actions that are fascinating to watch, while occasionally tweaking them to fit your own plans. And then there’s the approach of needing complete totalitarian control—right here on this forum, there are plenty of complaints about excessive autonomy. So both approaches have their place. It’s just important to understand that if you try to completely reproduce everything available in real life within a game, that’s, first of all, simply impossible (you can’t fit into a game everything I can do with an ordinary pen in life: write with it, draw, toss it in the air, scratch behind my ear, twirl it in my hands, break it, throw it at someone, stick it as a bookmark in a book, chew on it, smell it, click the cap, for some reason stick it in a glass of water and put it in the fridge, after all!), and second of all, attempting to add even the most obvious actions to every single object will instantly clutter an already overloaded interface.

So really: basic actions + pose editor + good imagination—that’s more than enough. And from the developers—interesting gameplay events, beautiful visuals, and quality character and town editors, so that this makes a worthy backdrop for our actions. And if you’re going to “tie shoelaces,” then, as @SYLO411 said, as a one-time action for a child’s development, not an obligation for the rest of a Sim’s life every time they leave the house :slightly_smiling_face:

You can no longer leave a child anywhere. Try it. The game won’t let you pick up a baby, take them out into the city, and just leave them somewhere.

We’re adults (right?). We don’t need to be “educated.” Especially in a game where you actively develop the skill of committing crimes. If the game tried to impose moral behavior on us, most players would stop playing it very quickly.

There’s already a nanny. I’m asking the same question to everyone: can you explain to me how the gaming experience will improve if you have to make a call every time to invite her? How will that be different from “remembering to tie your shoelaces”? And hey, what if every morning you had to do Zoe’s makeup “from scratch” before she goes out? She washes her face in the evening, and that’s it—every morning you do everything all over again. Not from a saved template, but you go into the section, search for everything you selected: eye shadow shades, lipstick, blush, whatever else? So it takes a minimum of 15 minutes of game time. Very realistic, sure, but how soon would you be rushing off to work, not caring about doing your makeup?

Maybe InZOI just isn’t the game for you, not for me? Maybe most players want to get new bright experiences and develop their families, following their lives and generational changes, rather than dealing exclusively with household chores in the game too, so it takes up all your free time there, leaving none for walks and entertainment?

I wasn’t planning to argue in the first place. First, this forum isn’t for that. Second, Sir, I don’t know you personally or indirectly, so your words wouldn’t offend me or push me to argue. Third, I already said that your opinion about not making things too realistic is correct. However, I’ll give you an example of what you’re basically asking from the developers: Imagine a first-person shooter on PC: it has a story, you can run, jump, shoot, etc. Well, there’s an auto-aim function for all enemies, people tell the devs: remove the auto-aim - it’s ridiculous, and you’re like: No, leave it, I want to watch the story. That’s kind of a question back at you :thinking:. Killing the essence of a game’s genre because you want to walk around peacefully there. No one’s saying to render every bullet, calculate its ballistics, penetration, ricochet, etc. Although such things exist and people still play them.

I’ll tell you more, Sir, that if that’s the case, then you picked the wrong genre. InZoi is a game of the LiveSimulation genre (from the words Life and Simulator) - I hope I don’t need to explain what these words mean, and everything offered to increase realism is what should be in it.

No, it won’t. No one will quit the game (except you) :grin: because it has all aspects of its genre. But no one’s saying you need to think through every little detail either - that’s technically impossible. And @Ivlaya rightly noted that everything you wrote is useless.

Yes, she won’t come. And yes, you’ll stay home until you call her or come up with something else, and that’s normal. That’s what should be the base in the game. It’s one aspect of the game’s genre.

You’re right here. Many people wrote about it, and I did too, that this needs to be improved. These functions should be in the game, but the question is specifically about implementation. The developers overdid it here, so they’re being asked to refine this system so it doesn’t annoy players.

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Unfortunately you keep mixing ideas. Until 3 days ago I can leave the baby on the sidewalk without any problem.

The issue is that you don’t know how to differentiate between a detail like tying your shoelaces that is irrelevant and a social and ethical behavior which is leaving a baby alone. The gaming experience always improves when details are included about leveling the “good from the bad”. You steal from someone, the police chase you, you steal a car, an alarm goes off, you leave a child alone… shouldn’t something happen, right? What could it be? Well, calling the babysitter if you have money and, what happens if you don’t have money? Why not be able to call a family member? Why not figure it out yourself? Why does the babysitter have to come automatically? And then, what’s the point of the button to call her and spend money?

I repeat, perhaps it’s not your game dynamic, but that doesn’t mean it’s going to destroy the game for everyone and besides you generalize too much by imposing your idea and speaking on behalf of the rest of the players about whether they’ll abandon or get bored. The best thing you can do is ask for mods or cheats that make the game easier for you but don’t try to prevent extensive development just because it frustrates you and you can’t be bothered to understand and manage several submenus.

There are many of us who play and like to have effort and not just quick rewards.

And yes, creating a system where you have to notify a babysitter or family members, and if you don’t receive a penalty for leaving the infant alone, is totally admissible and advisable in a game that aims to simulate an ethical and social environment with positive and negative actions.

Simply it would be better to have a productive debate where ideas that actually help INZOI’s programming can be shared. Mixing concepts and apples with oranges like you do only demonstrates a lack of spatial vision and teamwork, which is why this will be my last post on this topic with you.

Honestly, like the zois, you could benefit from taking rhetoric classes and learning to manage a topic and a debate without using generalized forms and banal devaluations that are unattractive.

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You know, I don’t even want to respond to anything. Especially with this mix of “you” formal and “you” informal, clearly done intentionally. I’ll only note on this point: as you can see, the developers are more in solidarity with me, and fortunately I can leave my house without calling anyone, and that’s also fine, not “how it should be as a base”.

And I really hope that the developers won’t listen to advice like this, which matters to two and a half players, including you, and won’t ruin the game. Even the topic author, @SYLO411, expressed it as “I want to have the option”, not “it absolutely has to be”, which is much more accurate in conveying the essence of the request. And your categorical stance is really only harmful.

But why shouldn’t it be the case that nothing bad happens? And are you aware that there’s a tendency that nothing bad should happen to children in games at all - and that’s exactly where the moral and ethical message lies?

The developers have already solved this problem in the most elegant way: the child doesn’t stay alone. And if you need to - you can always call relatives to visit in the game before leaving the lot, or never leave with the whole family if it’s so important for you to perform this ritual action of making a call.

You’ve been on the forum for one day, and you’re already making claims and giving, frankly, absurd advice about what and where I should learn from. You apparently haven’t taken the time to read @NIck_Olay’s other messages in different topics, which is why you can’t understand why we’re discussing such things. Simply put, if many of the things he’s asking for were implemented - the game would turn into a nightmare. And since I like it - I have every right to defend my interests by supporting ideas that won’t lead to degrading the already wonderfully implemented gameplay just so the game seems more realistic to you personally. Why do you think I’m imposing my ideas while you’re not? Let me repeat: the developers have already solved this issue, and nothing is stopping you from installing mods to call a nanny or anyone else - if this idea is really popular, such mods will surely be created.

Anyway, you won’t be responding to me, and that’s wonderful! We can put an end to this discussion. And here’s some advice for the future: don’t jump to conclusions before the conversation even starts, let alone at the end.

Hey, I’ve been on the forum for a day (registered) and oh my, what heresy, nobody with a day of registration and a year of reading can have an opinion… of course not, you have to get a master’s degree on players and their opinions on other topics because otherwise you don’t have the right to say anything either, and if you give an idea, well hey, maybe I should apply it to myself, right? of course! how did I not think of that, XD mods to increase game development, sure thing champ xD.

It’s a shame that there are people like you navigating these waters, because it’s precisely what has so corrupted the video game industry, which nowadays has so many shortcomings in so many things. Forum crybabies is what people like you are called, who only think about what you like, I’m sure you’re a zerg in other games, and ultimately useless when it comes to actually enjoying what matters, which is having a united, respectful and cooperative community.

I don’t need to see how long someone has been registered or what their opinion history is to forge my own opinion about a simple action improvement.

Fortunately, it’s a trivial topic and the developers have more important things to do than set limits on a babysitter’s work, but I’m sure in the future it will change and improve because that’s what they’re working on improving, and fortunately it’s an ambitious project that’s going to offer us many menus, messages, interactions, headaches and fun beyond just sitting around watching them strut about in god mode.

I’d tell you that next time you create your own arguments, that when someone tells you something don’t act like a little kid saying “so are you” and please, haven’t you learned yet that direct advice isn’t given unless it’s requested? it’s boring to see someone throwing a tantrum on the forums, trying to play the important figure by pulling out empty arguments to devalue the words of other fellow members just because they don’t agree with your playstyle.

I’m leaving the post open for you, okay? because as we know how you are, you’ll want to have the last word and go out the big door dropping the mic… so I’m cutting you off right here… [insert your next banal comment in the following post]

I’m very sorry that you’ve resorted to banal trolling and insults.

And this is coming from someone who wrote just a moment earlier:

You have double standards. You don’t notice at all that you’ve crossed the line into blatant rudeness. And instead of having a productive conversation and presenting arguments, you’ve resorted to insulting your interlocutors. Therefore

I’m directing this phrase back at you. Please conduct yourself decently if you’ve decided to write here. Otherwise, I will be forced to report your “verbal pearls” to the administration. Simply so that next time people like you don’t offend someone else (I personally take it calmly), because you seem to have come here specifically to do that rather than accept your interlocutor’s reasonable arguments. All the best!

@SYLO411, I apologize that the topic has turned into such a discussion. The question of introducing additional restrictions, unless they’re optional, is quite sensitive. But thank you for that—it’s given me some interesting ideas to think about. I’ll check if similar suggestions already exist, and if not, I’ll try to submit the idea to the developers :slightly_smiling_face: :+1: