Complete Family Life System: School Routines, Homeschooling, Chores & Household Responsibilities

Main idea

  • Create a customizable family routine system so children, teens, and parents have meaningful responsibilities and schedules.
  • Allow routines to be saved for school days, weekends, and days off.
  • Zois should autonomously follow assigned routines while still allowing the player to intervene or change plans.
  • Different children can have different routines based on age, school schedule, and household rules.

:sunrise: School Morning Routine

  • Parents can wake up before children to prepare for the day.
  • Wake Child/Children for School interaction.
  • Make breakfast for the household.
  • Pack School Lunch for individual children/teens.
  • Children shower/bathe, brush teeth, get dressed, make their beds, and eat breakfast.
  • Children collect their backpack, homework, and lunch before leaving.
  • Parents can prepare lunches and outfits the night before.
  • Older children/teens can prepare their own breakfast or lunch.
  • Saved routines allow these actions to happen autonomously instead of requiring constant micromanagement.
  • Poor time management can cause a child to miss the bus or be late for school.

:bus: Transportation to & From School

  • Ride the school bus.
  • Parent/guardian drives children to school.
  • Parent pickup after school.
  • Carpool with another household.
  • Walk or ride a bicycle when appropriate.
  • Licensed teenagers can drive themselves to school.
  • Licensed teenage siblings can drive younger siblings to school.
  • Allow different transportation choices for each child.
  • Create a normal dismissal plan that can be changed for individual days.
  • Missing the bus should require another transportation option rather than automatically sending the child to school.

:school: School-Day Experience

  • Elementary, middle, and high-school students have age-appropriate schedules.
  • Classes, lunch, recess/breaks, electives, PE, art, music, etc.
  • Homework and projects.
  • Grades/report cards.
  • Parent-teacher conferences.
  • Behavioral and academic notifications for parents.
  • Field trips.
  • Picture day.
  • School dances/prom.
  • Clubs and sports.
  • Testing days.
  • Graduation.
  • School calendar with holidays, breaks and teacher workdays.

:red_apple: School Lunch System

  • Choose Packed Lunch, School Lunch, or Student Chooses.
  • Parents can pack lunches using actual groceries in the home.
  • Choose which foods to pack.
  • Children can develop lunch preferences.
  • Older children and teens can pack their own lunches.
  • Prepare lunches the night before.
  • Children physically take their lunchbox/bag to school.
  • Forgotten lunches could result in buying school lunch instead.

:house: After-School Routine

  • Ride bus home, parent pickup, sibling pickup, carpool, walk/bike, extracurricular activity, or after-school care.
  • Come home and put backpack away.
  • Change out of school clothes.
  • Get an after-school snack.
  • Complete homework.
  • Complete assigned chores.
  • Free time/play with friends.
  • Family dinner.
  • Bath/shower.
  • Prepare clothes and school supplies for tomorrow.
  • Bedtime based on age.
  • Parents can customize the order of these activities.

:books: Homeschooling

  • Parents/guardians can choose Homeschool instead of traditional school.
  • Parent can become the child’s Homeschool Teacher.
  • Homeschool multiple children of different ages.
  • Create a customized homeschool schedule.
  • Parent actively teaches lessons.
  • Independent schoolwork for older children/teens.
  • Reading, writing, math, science, social studies, art, etc.
  • Science experiments and educational activities.
  • Educational field trips.
  • Homeschool groups/co-ops.
  • Homeschool children can still participate in social activities and extracurriculars.
  • Create a dedicated homeschool classroom at home, while still allowing families to use a kitchen table or other space.
  • Academic progress and grades.
  • Parents improve their teaching ability through experience.
  • Allow children to switch between homeschool and traditional school without losing academic progress.

:broom: Chores & Household Responsibilities

This should be a real system, not just random cleaning interactions.

  • Parents can open a Household Chore Schedule.
  • Assign chores to individual children, teens, or adults.
  • Assign chores by day of the week.
  • Choose daily, weekly, or occasional chores.
  • Create Before School, After School, and Weekend chores.
  • Chores automatically appear in the Zoi’s routine.
  • Age-appropriate chore options.
  • Parents can reassign chores when someone is unavailable.
  • Rotate chores between siblings automatically.
  • Children can complete chores without the player individually commanding every action.

Possible chores could include making the bed, cleaning bedroom, picking up toys, putting dirty clothes in the hamper, doing laundry, folding clothes, putting clothes away, washing dishes, loading/unloading the dishwasher, wiping counters, sweeping, mopping, vacuuming, taking out trash, cleaning bathrooms, feeding pets, walking dogs, watering plants, setting/clearing the dinner table, helping prepare meals, and helping put groceries away.

:girl: Age-Appropriate Responsibilities

  • Young children: toys away, make bed with help, dirty clothes in hamper, feed pet, carry lightweight groceries.
  • Older children: bedroom cleaning, dishes, table setting, sweeping, simple food preparation, laundry assistance.
  • Teens: laundry, cooking meals, bathrooms, vacuuming/mopping, trash, pet care, helping younger siblings, and more independent household responsibilities.
  • Parents determine what their children are allowed or expected to do rather than the game forcing one parenting style.

:star: Allowance & Parenting

This could make the chore system even better.

  • Parents can choose whether chores earn an allowance.
  • Set weekly allowance amounts.
  • Pay per chore or give a weekly allowance.
  • Children/teens can save their money or spend it.
  • Parents can praise a child for completing responsibilities.
  • Children can be reminded to complete chores.
  • Parents can establish household expectations.
  • Optional consequences for repeatedly ignoring responsibilities.
  • Responsibility could become something children develop over time.

:counterclockwise_arrows_button: The most important part: autonomy

I would emphasize this heavily in the suggestion:

Players should be able to create the routine, not have to manually perform the routine every day.

If I establish that my child wakes at 6:30, brushes their teeth, gets dressed, eats breakfast, grabs their backpack and catches the 7:30 bus, the Zoi should attempt to follow that routine autonomously every school day.

Things can still go wrong—that’s part of the fun. Someone oversleeps. Dad forgot to pack lunch. A teenager takes too long in the bathroom. A child hasn’t finished their homework. Someone misses the bus.

But those should be life-simulation events occurring within the routine, rather than the player having to click 15 interactions every morning.

That autonomy piece ties your entire idea together: parents establish how their household operates, and the Zois actually learn and live that routine.

2 Likes

Welcome to the forum​:four_leaf_clover:

I get that using AI to write a forum post is okay and that’s not the issue. It can help. But PLEASE reread it and edit things like this out at least and not just copy and paste… this makes it seem like someone just writes the prompt “give me household ideas” and lets the AI work instead of putting in your own ideas and creativity into the forum…

To the idea itself:

I like the idea of families having more meaningful morning and evening routines, but I’m honestly not sure I would want them to work like this.

To me this sounds less like improved autonomy and more like a programmable autoplay routine. If I set:

6:30 wake up

6:35 brush teeth

6:45 shower

7:00 get dressed

7:10 breakfast

7:25 grab backpack

7:30 leave

…and the Zoi just executes that list every day, then they are not really deciding anything anymore. They are basically following a macro I created for them.

I would personally prefer the autonomy to become smart enough that a Zoi understands: “I have school soon, I’m hungry, I need to get ready and leave on time” and then decides what to prioritize depending on their needs, personality and situation. Maybe one child gets ready early, another oversleeps, if it has the lazy trait, someone skips breakfast because they are late, or a sibling is blocking the bathroom. That feels much more like a life sim to me.

I also think the amount of things packed into the routine would be difficult with inZOI’s current time scale. Even with longer days enabled, showering, eating, routing through the house, preparing food etc. can already take quite a while. Imagine several family members all trying to complete the same, long routine before school…

And some of these examples also rely on systems that do not really exist yet, like packing lunches from actual household groceries or teenagers having driving licences and driving younger siblings. School buses, carpools, homeschooling, allowances, rotating chores, parent-teacher conferences, field trips and grocery systems are also several different features by themselves.

I would absolutely like deeper family gameplay, chores, better school mornings, packed lunches eventually and children behaving more independently. I just think those things should probably be built on top of better autonomy first instead of creating a large scheduled routine system that tells every Zoi exactly what to do and when.

Otherwise I feel like I’m not raising a family anymore, I’m managing a household full of scheduled tasks… it might be just me, but even with small mishaps, it makes the Zois feel more like robots than actual “living” people.

I also think there is a difference between autonomous and automatic behavior. A saved routine that executes actions at predefined times would be automatic, but not really autonomous, because the player has already made all the decisions.

Is that really autonomously then? It’s more like “automatically” to me, not “autonomously”. Because autonomously means that the Zoi makes their own decision, based on their needs. At least this is how I personally understand it.

1 Like

The new features you mentioned really would add to the realism. I have been looking for features like this instead of constantly watching tv and buying a quick bite from the fridge.

Yeah. And the game will turn into a “Task Scheduler” instead of a “Life Simulator”.

After launching the game, we’ll spend a long time carefully configuring this schedule, mapping out every hour from Monday to Sunday, all activities — which day to water the flowers, which day to wash dishes and put toys away.

And then we’ll sit down and just watch how Zoe goes day after day following a well-tuned algorithm, only stepping in for “unforeseen circumstances”. How “fun” it will be to play — that’s something! It’ll only be left to come up with the same system for adults — and the player won’t be needed at all, except as an observer: everything’s precise, well-thought-out, on schedule…

But I’m increasingly getting the feeling that this is exactly what makes each new suggestion worse and worse :sleepy_face: AI isn’t capable of thinking about the essence of the game, it tries to churn out standardized suggestions, which end up becoming bloated and turn almost every rational idea into something taken to absurdity.

For example:

What “dirty clothes in a basket” if laundry happens through interaction with a washing machine?

What “putting away clothes” if we don’t have clothes in the game as a separate object? And if we did — how would that differ from “putting in a basket”?

How is “cleaning the bedroom” different from “wiping countertops, sweeping, mopping floors, vacuuming, taking out the trash”?

“Feeding pets, walking dogs”? Great idea! Only we need to add those pets first, and there’s no talk of that yet.

“Setting the dinner table”? How would that work? Zoe takes a plate of food and puts it on the table. What and how are little Zoes supposed to “set”? Which products and where to put them? How to help with cooking if that’s traditionally done by one character?..

That’s a million new mechanics that should start as separate threads with a description like: “Let’s add ‘Help with cooking’ functionality where Zoes could cook one dish together”. But here it’s listed as a regular “child’s task”. And why does this happen? Because AI has no idea how it’s implemented in the game and writes general phrases, and the person just as thoughtlessly copy-pastes it all here :expressionless_face:

3 Likes

That’s exactly why we players are needed. To make the Sims do something outside their “comfort zone”.

Actually, they’re already behaving quite diversely. You just need to get them out of the house — and then in a new location they start doing completely different things. Mine don’t watch TV at home that often, they have other things to do, and outside the house — there’s constantly some interaction and actions like “looking at something”.

And given that their behavior is being improved even more right now, soon these problems will be a thing of the past altogether. But it still won’t be “we’ll schedule everything down to the last detail and let the game play itself”. What would be the point in that?

3 Likes

That is why I also mentioned that. Because I sadly had that same impression as well.

Especially with words like this…

This is also why I 100% agree with you. We are basically turning into a spectator, not a player.

I’m all for new systems, but yes, we don’t even have most of the suggestions yet…

2 Likes

Forum glitches again!

Right now I can see your quotes. But when I look at the actual message — in the Russian version I only see the first paragraph! And only switching to English allows me to see the message in full! :face_with_crossed_out_eyes:

This is like… Wrong! I couldn’t even guess that I wasn’t seeing everything — there are no signs, just a short message asking to use AI less. And how often can this happen? After all, we might be repeatedly not seeing each other’s messages in full?

We should ask the forum administration to pay attention to this! :folded_hands:

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Oof… another forum user mentioned that a while ago that they also just see one sentence when it’s in their native language and the rest is gone…

Oh man, it really makes one wonder how many misunderstandings happen because of this. We have mentioned these translation issues so many times…

This really is a huge problem. And it very often seems to happen when quotes are involved. How annoying, I like using quotes xD.

The witchcraft translation is one thing, but cutting off a post is a whole different caliber of an issue.

If there were any misunderstandings, I apologize :four_leaf_clover:

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The same to you! :heart: Let’s hope that someday it will be fixed. Because the problem comes and goes, and it’s completely unclear when quoting might break everything and when it won’t :neutral_face:

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