Audiovisual:
Depending on how the devs incorporate celebrity careers into the game, this could become very relevant. If there’s a playable actress career, it would be extremely cool if when the director screams “Action!” there was an option to actually record a video of the performance. The player could be asked to pick and choose several angles to later edit into a full video. The same goes for a singer’s amphitheater performances or studio song recording. Those songs and videos could then be played in other zoi’s home TVs and radios or in the movie theater’s screen, making the actors/singers gain more fame and recognition.
Another way to integrate this is with the reporter career. I would love to see my zoi being randomly interviewed on the street by a reporter and cameraman and later watch that interview on the news on tv. Reporters and cameramen could work together to film various events around the city, like a protest for example, and later other households could see it played on the news on tv. Zois near the top of their careers could also unlock the eligibility for tv interviews in their area of expertise.
Hand-in-hand:
Hand-in-hand walking animations for couples would be extremely cool, but it shouldn’t be limited to couples. Teenager best friends could also walk arm-in-arm, as well as elderly mother/adult daughter pairs going out for a stroll. Later down the line, walking the dog could be an option.
One thing I would like to see is the ability to edit the schedule of children going to school to select someone to accompany them hand-in-hand from home to their school building. This could be a parent in the same household or maybe even a grandparent who lives elsewhere and wants to have that time to help out the busy parents and bond with the grandchildren. If there are several children in the family, it would be cool to have support for the grandparent taking two children hand-in-hand on both sides and for any leftover children to be either jealous or happy to be spared the humiliation. Instead of an adult, an independent child could choose to walk to school with another child, and depending on the children’s personalities maybe with skipping or running animations rather than just walking.
Another application could perhaps be ice skating or roller skating for couples, parents/children and miscellaneous groups.
If this technology allows for targeting both a zoi and an object, rather than just a pair of zois, then I’d like to see an upgrade to criminal activities, where a zoi could steal another zoi’s accessory shoulder bag. This could end up being a mini-game where we chase the thief with the help of the mini map UI and eventually catch the criminal or find the discarded shoulder bag (maybe some money is missing and it could be deducted from the household funds).
Puddles:
Regarding puddles, I think this should mainly take into consideration a zoi’s personality. Absent-minded zois should have a higher chance of stepping on the puddle, clumsy zois a higher chance of falling into the puddle, cautious zois a higher chance of taking a detour to avoid the puddle, malicious zois a higher chance of pushing someone nearby into the puddle and an energetic child zoi could playfully jump into the puddle and splash the water around.
Fishing:
I’m not particularly interested in fishing mini-games, what I would like to see is the ability to select fishing as a preference and the ability to schedule recurring fishing trips with a group of zois. For a bit of added realism, these fishing trips should be allowed to be scheduled differently depending on the season. Maybe 5:30 am to 8:30 am during Spring, 04:30 am to 07:30 am during Summer, 07:00 am to 11:00 am during Autumn and maybe they would choose to skip fishing during winter if the location was Dowon.
Concerning fishing, but also a bit off-topic, I would like the ability to place a selling mat or selling cart on the park near the other vendors and have it remain there. The zoi/household who placed it could then claim it, choose work hours and return to that spot whenever scheduled to sell whatever fish (or other sellable items) they have in their inventory.