New Building Review Type

Hello! I’d like to suggest a new wall display option for buildings during gameplay.

Currently, walls can be fully lowered, fully raised, with one intermediate option. But I’ve always felt like there should be one more intermediate option - one where walls and objects behind the active character are always visible, but the walls closer to the camera won’t block the character.

Below are examples: two options as they exist now, and one (with rough imperfections, but showing what I mean) - with the proposed additional view. It seems to me that it looks much more natural this way, while not forcing you to bring the camera too close to Zoey just to photograph them in the room setting (because otherwise the view is blocked by the wall when they’re fully raised).

As it is now: walls raised - we see the room, but it will be inconvenient to photograph, the character isn’t visible.

As it is now: walls lowered - we don’t see the room setting at all, walls are “full of holes”.

What I’m proposing: only the walls that block the character itself are not displayed. If we need to access the bathtub - it’s enough to rotate the camera slightly - and the right wall will also become invisible without interfering with control.

I would really love to see something like this implemented. Of course, keeping all the options that currently exist. I hope this idea appeals to more than just me. Thank you! :innocent: :folded_hands:

19 Likes

Yeah, that’s actually a really cool thing. I even know how to implement it. It’s actually very simple. At the development team level, this could be done in 2 days: 1 day for development, 1 day for polish. How do I know that? I won’t say - it’s a secret.

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Thank you for your support!

In this case, as they say “Your words to God’s ears!” :grin:

I hope they’ll listen and implement it, since it’s not that difficult. Otherwise, in small spaces it’s really critical, because it’s practically impossible to play with raised walls.

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I love this idea! I would use this option quite often if it were added)

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Thank you for the support!

I would basically only play it in this form! Playing with fully raised walls in small rooms right now is just “painful”! And with lowered walls - well, only if you’re looking from above, not descending to the character’s eye level.

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I support you my friend. That would be great.

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Yes! I love playing with the walls up and the WASD controls make it possible but the camera can be a pain especially in small rooms. This would be ideal!!

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Thank you! We’re keeping our fingers crossed (I don’t know if the forum will translate it correctly, but it means “we really hope”) that the developers will like this idea too! :innocent: :folded_hands:

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I nearly always play with the intermediate option. With walls up it is nice to see the full room but it feels unnatural to zoom out to go to another room. With walls down the room feels not complete and not immersive. With the intermediate option it is ok, but as you stated: depending on the build it feels nearly like walls down for some rooms.

So I like your suggestion as this would bring the immersion for all rooms where your active Zoi currently is without blocking your view. And especially for the photos this is currently really a mess if you want to take a nice picture in a small room or a room which has angles. That would help for this as well.

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Exactly! For photos, the current system is basically “good luck positioning the camera so you don’t photograph a wall”. Small bathrooms are a nightmare! You can only do close-ups, a full-body shot of a character definitely won’t fit in the frame without knocking down a wall.

Of course, you could make all the rooms huge, but that’s not always appropriate.

Thanks for supporting this topic! :innocent: :folded_hands:

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In Shoulder View, walls should never automatically disappear.

If this kind of visibility system is going to be introduced, it should only be applied to Top View. Shoulder View exists so that players can experience and see buildings from the Zoi’s perspective, including walls, ceilings, and other structural elements. So why would those elements be removed?

Shoulder View should not be touched.

If the inZOI team accepts this kind of suggestion and changes Shoulder View, I will actively gather people who agree with me and post feedback on Discord, the forums, or anywhere else necessary, asking for it to be rolled back.

If you are going to implement this feature, please do not affect Shoulder View…

I’m not quite sure: is this an addition to my suggestion, or is it completely independent?

It’s just that if we imagine my idea is implemented, and we set “Shoulder View” at the same time — then the walls there should definitely be visible. You’re positioned close to your Zoe, so this would basically be no different from the mode when walls are fully raised. Or did I misunderstand your idea? :thinking:

Yes, by the way, I’m not proposing a replacement for existing modes. I’m proposing an additional option without removing anything that already exists. Just one more display mode that wouldn’t interfere with the variant where walls are fully raised. (I’m deliberately repeating this several times in different ways to avoid translation inaccuracies).

@Carnel I am not saying that what you said itself is wrong.

I am a user who mainly plays in shoulder view, and since shoulder view is mostly played from the Zois’ eye level, walls need to be there for it to feel natural.

But do you remember the patch that the inZOI team made during the first anniversary update at the end of March, where they removed the shoulder-view camera collision prevention unilaterally, without giving users any option?

There was a lot of backlash, and in the end, that change was rolled back about three days after the patch.

Because of that, if your wishlist post is accepted, I am worried that the inZOI team might once again skip over the perspective of shoulder-view users and patch it unilaterally.

So I am leaving my opinion as a user who mainly plays in shoulder view.

If it is added in a way that lets users choose with an on/off option, I think both your opinion and mine can be satisfied.

Honestly, I don’t understand what you’re talking about. I occasionally switch to this mode - mainly for photos, or sometimes to walk around the street - but I don’t remember anything changing drastically at the end of March. At least, I haven’t experienced any inconvenience.

But that’s exactly what I’m saying: the over-the-shoulder view shouldn’t be affected by this at all. In fact, it could even be positive for them if it allows objects to dynamically disappear when the camera ends up inside them.

Look at this over-the-shoulder view variant. A towel rack gets in the way, but that’s fine: we might actually want exactly that angle, where the object obscures Zoe.

But if we keep moving the camera closer - we end up “inside the object”.

That’s probably not what you’d actually want, right? It would be much better if the towels completely disappeared as soon as the camera starts “penetrating” inside. At the same time, we would continue to see the walls, including the one the towel rack hangs on. This could be an option for this “over-the-shoulder” mode.

Exactly. Addition, not removal.

@Carnel In the late-March update, there was a change that removed shoulder-view camera collision prevention. You can find that in the patch notes from around that time, including the rollback that happened a few days later.

But my opinion is a little different from yours. For example, mirrors or glossy materials can reflect furniture or items placed behind the Zoi. That is why I want an on/off option for the feature you suggested.

Honestly, even now, I do not feel the same inconvenience about this issue that you described. More than being able to see the Zoi clearly, I care more about creating a natural-looking space. I dislike things suddenly becoming transparent or disappearing. That is why I emphasized this from my perspective: it must be introduced as an optional feature.

I do not want those objects to completely disappear. If the objects I placed remain as they are, and the Zoi is slightly hidden behind them, that does not bother me much.

Anyway, I just wanted to let you know that there are also opinions that are the opposite of yours.

I think this is simply a matter of preference.

Anyway, rather than agreeing with your opinion, I’m honestly more on the opposing side. For me, how clearly the Zoi can be seen < the realism of the space.

We’re not in the real world :grin: So the “disappearance” of an object when the camera enters it doesn’t necessarily mean the object has to disappear from a mirror’s reflection.

As for the over-the-shoulder view, I’m not too concerned about it. Though I think my suggestion would improve that too. I just can’t understand why you keep saying:

Why “opposite”? What in my proposal makes you think that? It won’t affect your playstyle at all! You’re always playing with walls up! So nothing changes for you. If an optional additional mode is added where objects disappear when the camera enters them—you can completely ignore it! Though I think in practice you’d actually appreciate it and end up playing in that mode :wink:

Sticking pieces of an object blocking your character—that’s definitely not about “realism of space.”

Once more: understand that you don’t need to organize a revolt on Discord or anywhere else. What I’m asking for won’t affect you at all with your playstyle!

P.S. I simply don’t understand what “preventing camera collision with over-the-shoulder view” means. What does “preventing collision” mean? How could the “camera” “collide with” a view? It’s probably a translation inaccuracy, but without an illustrative explanation I still don’t understand what we’re talking about.

@Carnel If you don’t understand, please look up the patch notes. As I already wrote above, I’m describing it based on how it appears in my language settings. If the wording is different in your language settings, then I don’t know about that. Check the patch notes from the date I mentioned.

I’m against anything disappearing in shoulder-view mode. Everything should be visible, no matter what. Whether you’re taking screenshots or playing normally, if something gets in the way, that’s something you can deal with by adjusting the placement. Making things automatically disappear is not the only answer.

So yes, I disagree with your opinion. With my play settings, I’ve never experienced the kind of issue you’re talking about, and I don’t really see it as a problem either. I don’t feel much need for your suggestion.

But if your suggestion ends up affecting shoulder-view mode without an on/off option, then I’ll actively speak against it, whether on Discord or the forum. That’s why I specifically said it needs to be added as an on/off option. So why has this conversation gotten this long?

Don’t try to persuade me. I’m simply not someone who finds the issue you’re talking about to be a major inconvenience.

Thank you, I understand who I’m dealing with.

You’re free to object all you want and wherever you want, but please don’t threaten me with it. You didn’t support this idea—and that’s already a sufficient form of protest. But the way you’re doing it comes across as very categorical imposition of your opinion on those around you. And you’re clearly not listening to what people are telling you (I’ve looked at your messages not just in this thread, so I can draw conclusions).

Let’s leave it at that. Further conversation would be unproductive.

I’d like to revive this topic a bit.

Dear developers, I understand that I can’t ask for anything, but perhaps you could let me know if there’s any prospect for this proposal?

For instance, you could write in the thread “Possibly will be implemented in the future” or “Reviewed and rejected”. I’ll accept any decision, even a negative one — it would just be great if there was some clarity on whether I should continue thinking about this or not :slightly_smiling_face: :folded_hands:

I understand you probably won’t speak directly about it so as not to offend anyone. But just in case? Or maybe just close the thread so I can finally settle down and stop waiting for something that definitely won’t happen if a final decision has already been made :heart: :innocent: I really will accept any outcome!

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