Folders for organizing textures

Hi, It would be great to be able to create folders to organize textures by themes of our choice, such as clothing, architecture, fabrics, stone,Wood etc…
Actually when you have a lot of textures, it can be really annoying to quickly find the exact one you’re looking for.

This can make creating more things feel tiring and discouraging.

Thx See ya !

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Also, any active player will get an large number of the same textures from many different creations. This comes from the fact that if (as an example) creation #1, #2 and #3 all use the same texture, the game will store 3 different “Albedo” files of the same texture in 3 different folders. Now I can suggest a change to the naming convention of such files that would allow for ALL textures to exist in the same folder AND prevent multiple occurrence of the same one… Picture this :

Devs could easily make a single folder for all the textures, and assign each one a coded name like 89289-‎261125-‏‎224014-598-900.jpg (for a 89289 bytes file, created on 26th of November 2025 @ 22:40:14, which is 598x900 in size).
What are the chances that 2 textures would end-up with the same name on canvas ?

This file naming would make it possible to have 100000’s of textures all bunched up together in the same folder without any conflict/overwriting involved.
So when you import a texture in-game, it would already name it appropriately on your system with this naming convention, and keep that name on Canvas if you upload.
No matter how many of your creations uses the same textures, and even if other players use them, the system would find that unique identifier is already in a user’s folder and not redownload another “Albedo” in a new folder for that texture like it does now.

No more doubles/triplets/quadruplets, etc. showing up in Build mode (making it much quicker to load on top of it), and much less room taken on the user’s disk.

But making in-game folders to sort them would be super nice indeed !
It would allow to remove the duplicates by putting them into a “Duplicates” folder !

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That’s right, Samuriko, you’ve made this suggestion before, and I really hope it gets some consideration.

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Absolutely agree on this​:100:

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I just want to bump this topic. The current handling of textures in build mode is simply terrible.

If working with hundreds of textures, searching for a specific one is like searching for a needle in a haystack. That is very frustrating!

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I make this post every brainstorm.
Hopefully it gets adjusted eventuallty.

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Completely agree with this and this is more and more needed the longer we play this game as the texture amount is getting bigger and bigger and the search for the right one takes longer and longer.

Apart from folders I could also imagine that they could work with tags and let us tag the textures ourselves like “carpet”, “wallpaper”, “picture” and so on. You could then sort by the tags and would not even need to build folders, you could even double-tag a texture e.g. if you want to have a specific one under 2 catetories. In combination with the suggestion from @Samuriko to avoid duplicates this would really help to keep things organized and find everything you need right away.

There was a discussion on this already quite a while ago which was started by @Samuriko back in April [ Core Issue ] A fix for the texture folder is seriously required. So far not much has happened. Only thing with the last update is that the thumbnails are a little bigger so that you can spot the right texture a little easier.

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