Since we're deep in a texture issue, here's how I would fix it !

My solution to the texture issue is a bit more complex, and I doubt InZOI will fix it like that, but here’s what I would do.

1- Each creator will use their name as a folder for ALL their own textures. For example: Samuriko#001 becomes the “Samuriko001” folder, Nyami#004 becomes “Nyami004” and so on. This first steps makes it so if I have 15 textures from Samuriko and 5 from Nyami, they will all pile-up in the same 2 folders… And this fixes the doubles/triple issue as well. Keep reading.

2- Minai9295 downloads one of my creation with has custom textures, some mine, some from Nyami. She also downloads some of Nyami’s houses… and Nyami has downloaded 2 of my creation and also is using my texture along her own for her house (we’re mixing textures between the two of us).

What will happen is that no matter where/whom the textures are from, they will always be in each creator’s folder. Chances are after a while you would end up with 10-15 folders each with a couple textures in them (one folder per author and not by texture with a weird name). No matter where each creator got the texture from, it will end-up very well ordered. Textures would need more unique name than “Albedo”. Ideally they would have a unique identifier. Either 0001 thru 9999 or maybe a unique 12-16 digit long hexadecimal number, depending on how many textures the game has, maybe the current folder number becomes the texture name, which would be ideal and require the less amount of under-the-hood fixes).

So this makes it easy to spot who is the owner of the textures, keep the folder well ordered, prevent having multiple instances of the same texture (which keeps the in-game build-mode lighter and easier to browse).

An additional “textures” option for CAZ where we can check or not which textures we want to see would help keeping our list pretty clean.

Finally, no matter what, if you have items/houses/clothing depending on textures, it needs to fetch it from the appropriate folder and not go blank unless we delete the texture.

If I was a Dev at Krafton for InZOI, this would be my presentation meeting.

One player on the Discord said : “I don’t like seeing other player’s texture in my list”
Answer: “They would all be unchecked/invisible by default, you’d only see them as a choice if you went and checked them. Or if you’re using the creation from that player, either the house or the clothes or something.”

Someone on discord suggested I post this here as she liked the idea.
So why not. It is done and maybe, just maybe, some good will come of it !
Thanks for reading.

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I was thinking tonight, to add to my own suggestion for a naming convention that would allow all textures in the same folder and prevent multiple occurrence of the same one… Picture this :

Devs could easily make a single folder for all the textures, and assign each one a coded name like 89289-‎261125-‏‎224014-598-900.jpg (for a 89289 bytes file, created on 26th of November 2025 @ 22:40:14, which is 598x900 in size).
What are the chances that 2 textures would end-up with the same name on canvas ?

This file naming would make it possible to have 100000’s of textures all bunched up together in the same folder without any conflict/overwriting involved.
So when you import a texture in-game, it would already name it appropriately on your system with this naming convention, and keep that name on Canvas if you upload.
No matter how many of your creations uses the same textures, and even if other players use them, the system would find that unique identifier is already in a user’s folder and not redownload another “Albedo” in a new folder for that texture like it does now.

No more doubles/triplets/quadruplets, etc. showing up in Build mode, and much less room taken on the user’s disk.

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