wishes

Hello everyone!
First of all, I would like to thank the InZOI team for this wonderful game and for the tremendous amount of work you have done over the past year.
I was one of the players who bought the game on launch day. To be honest, at that time I was also one of the people who felt disappointed and even regretted spending money on it. I clearly remember creating a family with two brothers, only to see both characters constantly repeating the same actions at the same time. They would sit down together, touch their faces, adjust their hair, and generally behave almost identically. It felt as if both characters were following the exact same script.
I closed the game feeling disappointed and did not return to it for a long time.
A year later, I decided to give it another chance and was genuinely impressed by how much the game had improved. The difference was enormous, and I want to thank the developers for continuing to support and develop the project.
I have been a fan of life simulation games since the first Sims game, and I currently have almost 6,000 hours in Sims 4. Because of that, I would like to share a few ideas about what I personally feel is still missing not only in InZOI, but in life simulation games in general.

1. Personality development and character temperament
This is by far the feature I want the most.
I would love to see personalities develop from childhood based on life experiences and family circumstances.
For example, a child could grow up in a loving and happy family but suddenly lose one or both parents. Such an event could leave a lasting impact on their personality. They might become emotionally withdrawn, avoid close relationships, feel uncomfortable around happy families, or struggle with trust and attachment. As an adult, this character could become cold, distant, and emotionally guarded.
At the same time, another character who grew up in a stable and loving family might be more open, friendly, and willing to connect with others. If they meet someone with a traumatic past, they could gradually help that person heal and build a new sense of family and belonging. Of course, this should take time and effort rather than happen instantly.
I believe systems like these would make characters feel more alive and unique.
I would also like to see different emotional temperaments represented in the game. Some people are naturally expressive, while others are reserved and difficult to read. Emotionally closed characters could be calmer, harder to anger, and more independent, but also less willing to trust others or form close relationships. Such traits could develop naturally through life experiences or be available as personality traits during character creation.

2. Orphans, adoption, and family stories
Another feature that has already been discussed on the forum is what happens to children who lose all adult caregivers.
In my opinion, babies and young children should not disappear from the game after all adults in the household die.
Instead, the game could introduce orphanages, foster care systems, or adoption options through a phone or computer.
This would not only feel more realistic but would also create many new storytelling opportunities. Adoption could influence the child’s future personality and development, while also affecting the adoptive parents and becoming an important chapter in their own lives.

3. Teen self-discovery and family reactions
Another system I would love to see is a deeper self-discovery system for teenagers.
Adolescence is a period when many people begin to better understand who they are, what they feel, and what kind of relationships they want in life.
Because of that, it would be interesting if teenage characters could gradually develop their own identity and romantic preferences based on their experiences and interactions.
I would also like the possibility for teenagers to share important parts of their lives with their parents and receive reactions that depend on the parents’ personalities and values.

Some parents might be accepting and supportive, while others could react with confusion, concern, or disapproval.
These kinds of situations could influence trust, family relationships, and future interactions, making every family feel more unique.

4. Character Creator improvements
The character creator is already impressive, but there are a few additions I would love to see.
More body sliders
I would especially appreciate more control over body proportions, including shoulder width and other physical features that would help create a wider variety of characters.
Height options
I would also love to see adjustable height options.
Unlike some other life simulation games where every character has the same height, InZOI already has visible height differences between male and female models during animations. Because of this, even a small number of height presets could greatly increase character diversity.
Being able to create shorter men, taller women, or simply characters with different body types would make the world feel more realistic and varied.
More hairstyles
I would also like to see more hairstyle options, especially long hairstyles with different types of long bangs, layered cuts, and asymmetrical strands. These styles are very common in anime, manga, and modern Asian media and would likely be popular among many players.

5. Careers
As for careers, the only major ones I personally feel are missing are:
Police officer
Actor
Singer
Model
However, I suspect many of these professions may already be planned for the future, so this is more of a wish than a concern.

6. Build Mode additions
Finally, there are a few architectural features I would love to see in Build Mode:
Arched windows
Attics and mansard-style spaces
Glass roofs
These additions would significantly expand building possibilities and allow players to create a wider variety of homes and architectural styles.

Thank you again for all your hard work. The progress InZOI has made over the past year has been incredible, and I am excited to see how the game continues to grow in the future.

3 Likes

I’ll both support this and express some concerns.

There’s a lot of talk about character uniqueness. And that’s generally great. But for some reason, players very often mention psychological trauma and problematic personalities. It all sounds wonderful in theory, but won’t necessarily be entertaining in practice.

I’m a psychologist. And I sometimes have to deal with people’s issues related to self-doubt, aggression, lack of love in childhood… You know, when there’s a lot of that—it’s exhausting. And when I think that one day I’ll log into a game and I’ll have to ā€œhealā€ all the characters there before they start doing what I want—I just start laughing nervously :sweat_smile:

In a way, InZOI is a ā€œdollhouse.ā€ Yes, if the characters have no agency, that’s boring. But remember how jealousy is currently implemented: demanding phone calls, relationship deterioration, refusal when you try positive interactions… Players have to literally fight to keep the family from falling apart.

And now multiply that by ten, and imagine that each Zoi has their own opinion on every action the player takes, dependent on a bunch of their past psychological trauma and memories. We can’t sit down, like in real life, and talk to them to get our point across. And what happens is that all their ā€œquirksā€ will only manifest in them categorically refusing to do what we want them to do.

How quickly will this ā€œgame of dollsā€ turn into ā€œJust do it already, you stubborn mule!!! How much longer?! Do what you’re told!!!ā€ :laughing:

So this requires a very careful approach here, so as not to turn a relaxing game into a tense obstacle course.

1 Like