[ 0.9.0 - Early Build ] Zoi not going to work, work days erased from weekly schedule, but still hired ?

    • Game Version: 20260612.13070.W

    • Platform: Steam Windows

    • Mods:
      :round_pushpin:Small Talk Fix
      :round_pushpin:Bigger Households
      :round_pushpin:Balanced Painting

      Hardware Specifications & Operating System (OS version, CPU, GPU, RAM, storage…):
      Windows 10 Professional / 22H2 / 19045.7291
      13th Gen Intel(R) Core i9-13900KF 3.00 GHz
      NVIDIA GeForce RTX 4070 Ti
      192 Gb Ram, 4TB NVmE with 2.2tb left.

    • Steps to Reproduce:
      Get a job before the festival
      Schedule (add) an afternoon location to whichever park the festival is
      Wait the next day… at least this is what I did to cause this.

Got early access to patch 0.9.0, while playing the hubby was CONSTANTLY getting in my way…
I look at the clock, 9.45am. Man you should be at work by now!
I pull his schedule, all work days gone.
I DEMAND to check his cellphone → He’s still hired…

What the heck ? I guess I found a new bug.
The only thing of note was the festival yesterday on Wednesday, maybe it has something to do with that.

Thank you for Addressing !

Your bug reports always crack me up. I have to laugh at the image of your husband happily wandering around the house at 9:45 in the morning while technically still employed. :laughing:

I wonder… since festivals temporarily alter schedules and routines, I wonder if something went wrong when the game tried to restore the normal work schedule afterward.

As always great catch, and keep an eye on your zoi’s hubby hahaha

Yeah I think it’s just a temporary hickup.
Ill know next week. If I play enough before the update is live (which I;m trying to do, trying to keep the speed at x3)

Well, in 0.8.6 everything’s fine - after the spring festival, when my teenager had their school classes cancelled, the next day school was back on the schedule.

Hoping this is a quirk of “pre-release 0.9” and not the final version :folded_hands:

Amen to that! Hopefully this’ll be fixed for 0.9 official release