inZOI modding shouldn’t be locked to CurseForge

I love the potential inZOI has. It’s one of the most ambitious life-sims we’ve seen in years, and I appreciate that KRAFTON is actively building expansions and modding tools. That said, I’m struggling a bit with the direction lately, and I’d like to share a few respectful concerns:

1. Expansion vs. nurturing what we already have
The new DLC with added locations and long-awaited wishes looks exciting. But honestly, what I’d really like is more life in the core game systems — deeper interactions, better relationship dynamics, and everyday realism. Right now it feels like expansion is taking priority over strengthening the foundation.

2. Modding platforms and creative freedom
Before the June update, Nexus Mods worked fine for inZOI. Now with CurseForge as the official hub, Nexus feels sidelined. The problem is that CurseForge has stricter moderation and narrower rules, which limits what kinds of mods we actually see.

I don’t want to be locked into one platform. The modding community thrives on diversity — Nexus, CurseForge, Tumblr, independent sites. We should be able to download from wherever creators choose to share.

3. Adult-life content (not just aesthetics)
What made The Sims modding scene so strong was that creators could cover all aspects of life, not just furniture and hairstyles. Bills, careers, relationships, adult responsibilities, even messy or complicated life situations — these are the mods that breathe real soul into the game.

If inZOI’s “full mod support” ends up filtered only through the strictest official channel, I worry we’ll miss out on that depth.

What I’d love to see:

  • Freedom to use Nexus, CurseForge, Tumblr, etc. without penalties or favoritism.

  • Balance in updates: alongside new DLC, please strengthen the everyday systems.

  • Clarity on what “full mod support” actually means in terms of content boundaries.

inZOI has the potential to be a true sandbox for creativity and storytelling. I just hope KRAFTON continues to nurture depth and freedom, not just expansion.

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Along with the expansion comes a huge update with lots of improvements for the basegame, that was the first thing Kjun explained in the show case.
Cahaya/Kucingku was planned as a third base game world from the very beginning on so the developers didn’t just throw everything aside to create it.

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I’m trusting your word Lenny

Hi! Just to let you know we aren’t limited to curseforge but it’s probably the most reliable, safest platform. I do with that we could enjoy more adult life mods because the game feels bland without as many complicated dilemmas and more mature themes. It’s hard to enjoy storytelling because of these limitations

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Honestly I think it would be nice to have a separate suggestion expanding on no.3 because I really agree with that

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(post deleted by author)

This expansion was originally planned to be apart of the main game, this expansion is not just an expansion its a major update to multiple systems in the base game, as well as adding multiple things to the base game.

You are not limited to curseforge, I have manually installed mods from Nexus, you can manually install mods downloaded from anywhere. So you can use mods from Nexus or Tumblr. You just cant download them from the mod page in-game. There is a lot of wrong information in this post.

In fuction modding will be exactly the same as the sims in terms of being able to use any mod platform to manually install mods by the time full modding support comes out. The issue is a lot of modders are waiting for script mods. We cannot have what you describe in point 3 without script modding support.

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I appreciate your reply and I do understand that mods can still technically be installed manually from Nexus, Tumblr, or elsewhere. My point wasn’t that it’s impossible — it’s that since the June update, many of the existing Nexus mods no longer function properly. Unless I’m missing something in setup, most of the .pak files I’ve tried simply don’t work anymore.

So when I say “Nexus feels unusable,” I’m not spreading misinformation — I’m just speaking from experience. If there’s a workaround I haven’t seen yet, I’d honestly love to know. But from my perspective, a lot of what made Nexus reliable for inZOI players before June has been broken, which is frustrating for both players and creators.

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As for the new map — like I mentioned, it is exciting, and I know a lot of players are looking forward to exploring it. But I don’t think it was really needed at this stage. What matters most for inZOI’s long-term success is strengthening the core gameplay.

There are still so many features in the world that feel unusable. I can’t count how many times I’ve wanted to try something only to be met with “you cannot use this.” fix those core systems first.

I’m saying this before the new update drops, and I was in the Cahaya livestream so I do know what’s planned. But even after watching streamers play, it’s clear to me that the base gameplay still needs a lot of attention. Life sims thrive when everyday storytelling feels rich and immersive. Right now it feels like the focus is more on outdoing The Sims in scale, when what really makes this genre shine is the depth of stories players can tell.

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The issue is they havent been updated in a long time and still require the Inzoi Mod enabler which can mess stuff up, I am sure with offical script modding support that will change and mods will be updated.

HEAVILY agree. one of the biggest flaws sims 4 has is that the game is childish, tame, shallow systems with zero long-term consequences, all it does gives you a 2 hour buff, you got fired? just get the same job again lol, you dropped out of school? just get the diploma from the internet! your partner cheated? simply put a flirty lamp in the room, all deeds gone and forgotten! ye..

not to mention theres no such thing as storytelling if you cant tell the story via the gameplay, otherwise thats just called play pretend then, the thing you need to do in sims 4 :sob:

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