I would like to have a good system of tastes and preferences. Right now it’s just a set of actions that gives you the appropriate likes/dislikes. I suggest doing the following:
- Move the taste and preference selection menu from the Zoi card to the CAZ. I believe that tastes and preferences should not change at the player’s convenience. What’s the point if you can change your taste at any time and get in the right mood? It breaks Zoi’s personality and the game. Tastes and preferences should be established as well as the character of a person, so that they cannot simply be changed to convenient ones - this does not happen.
- Tastes and preferences change in a person’s life - it’s true, but not often. I would like to have the opportunity for tastes and preferences to change over the course of Zoi’s life, but not just like that, but due to any life challenges, situations, activities, etc. (as well as in reality). You can also add some exclusive tastes and preferences as a reward for certain Zoi achievements (as a reward for fulfilling an ambition).
- I wish there were much more tastes and preferences. And also to make them more meaningful. For example: Zois simply refused to do what they didn’t like, and if they did, it would put them under a lot of stress, etc. And also, on the contrary, they would very willingly do what they like, even stopping doing what they need and would give a strong emotion of happiness, etc.