Hello, development team! ![]()
First, I want to say - the game inzoi looks absolutely stunning. The graphics and level of detail are just incredible. But there’s one thing that already sets your game miles ahead of any competitor, including The Sims. It’s your “icing on the cake” - artificial intelligence (AI) at the core of the game. This is your main trump card, and I really want you to use its full potential to bring the social aspect of the game to life ![]()
You know what’s most frustrating about life simulators? When you spend hours in the editor, fine-tuning every facial feature, picking the perfect style, creating a unique character type for your zoi… and then you go out into the city and realize the game world doesn’t care about you. Other characters walk past without noticing your efforts. It feels like you’re playing “just for yourself” in a void. The purpose of creation is lost because your work goes unnoticed within the game itself ![]()
Your advanced AI can fix this. Make it so the AI in the game makes characters feel almost “alive”! And here’s how it could work:
- Personal Taste System (AI as the “eye” of a character)

Let the AI analyze the tags that already exist in the game. Each zoi should have their own preferences: height, body type, clothing style, tattoos, or accessories. When the AI of other characters starts “reading” the appearance of my zoi and matching it with their own taste, the game gains depth. Creating a character becomes not just a waste of time, but an important part of your strategy for life in the city. - “Living” First Impression

I’d love to see that my efforts are noticed! If a zoi walks by who matches another character’s “type”, let the AI produce some instant reaction, for example: a smile, a lingering gaze, or a thought bubble: “Wow, what style!” or “This is my ideal!”. When you see that the world reacts to your character, interest in the game skyrockets. - Intelligent Boundary Protection and Fixing the Jealousy System

Right now the jealousy system in the game works “awkwardly”. Zoi can start autonomously flirting with someone else right in front of their partner or spouse. As a result, the partner gets upset immediately, turns on jealousy, and is ready to break up because of actions the player didn’t even plan! This is a serious logic flaw.
The AI core should first check relationship status and the presence of a partner nearby before allowing autonomous flirting. Relationships should feel like something important that the AI recognizes and protects. Instead of “breaking” relationships, the AI should make the partner react to the outside threat: intervene in the conversation, hug their significant other, or set boundaries with the stranger. - Smart Autonomy: Logic Instead of Random Scripts

Thanks to AI at the core, characters can behave meaningfully. A zoi in love or in a family shouldn’t start flirting with everyone because of a mood. The AI should “understand” the value of current relationships and block inappropriate behavior. Flirting should be a rare and targeted event based on genuine attraction, not a random blind action.
It’s the AI core that will allow you to create not just a game, but a living world where every zoi feels, sees, and reacts logically with understanding of their own actions. Use this advantage to make the game world and characters feel almost “alive”!![]()
Thank you for considering my ideas!
