That’s exactly what I mean. I’m talking about a cooperative game or an open world. That game may or may not contain ideas already developed in other games, but that’s not the main point. I’m not saying the game has to have the Lineage2 base, the number of participants from Dune, or that it has to be an RPG like WOW. I think that sometimes when one of us mentions an open world or cooperative gameplay, people automatically want us to show a basic design of how the game should be and what it should be based on. That’s not the case here.
Creating a social simulator where players can interact with each other isn’t a novelty. As I said, there are basic games that already have such systems. It would simply be great to be able to enter a world where, in addition to NPCs, there were also real players. Either because it’s a meeting point where each person with their own playthrough can travel (like a marketplace), or because you can play your game with another person developing what you do together, or because you have your own playthrough and a friend or two or three can visit you and move around your world. That’s not an already developed idea.
Social is the idea itself, open world is the idea itself too, but not the specific development. If you ask me how I’d like it to be, I’d say like Ready Player One, but obviously that’s not going to happen.
So yes, for each player and their own understanding of what fun is, it may or may not be boring, but I don’t think ideas should have a constant comparative limit.
I could play in a city where I develop my own playthrough without connecting with anyone, and I could play in a city where my neighbor is a real person. I have no problem with either one. And I’m also very drawn to the idea of these being optional things. That if you want to play your playthrough solo you can do it, if you want 3 friends to have houses in your city you can do it, and if you want to have a house in a shared city you can do it. Now if you ask me about the development and details of each system, then we’d have to sit down and evaluate what tools we have and how far we could start a project of that magnitude, and that’s not the topic here.
I don’t think people will get bored with an open world or a cooperative mode, I simply think that if a company ever decides to release it, it would be great, and if it’s Inzoi, even better.