Heya
I’m interested in seeing what the multiplayer team eventually creates, but honestly, I really would not want it to work like this.
The battle pass idea especially worries me. If I already bought inZOI, I don’t want multiplayer to suddenly introduce €10 passes with items that can only be earned there. What happens if one of those passes contains clothes, furniture or hairstyles I would love to use in my normal single-player game? Am I supposed to pay for the pass and grind multiplayer just to get them? And if they are time-limited on top of that, we are getting into FOMO(Fear of missing out)/live-service territory, which is really not something I want from inZOI.
I’m also confused about some contradictions in the idea. It says chat and voice chat should be prohibited, but then immediately talks about punishment for profanity, insults and hate speech in chat. If there is no chat, what exactly is being moderated?
And banning multiplayer access for using mods also seems strange considering Kjun’s roadmap already says they are working toward allowing players to enjoy official inZOI mods together in online multiplayer.
The “single-server MMO” idea also seems much more restrictive than what Kjun has described. Their roadmap includes hosted sessions that can be saved and resumed, other users entering your house, host tools to manage participants and game rules, and then larger dedicated-server multiplayer later. Personally I much prefer that approach because sometimes I may only want to play privately with a friend rather than enter one giant MMO environment.
And… players being able to visit each other and steal money?? I would need a LOT more explanation and permission settings around that. If I’m playing a normal family — or even controlling a child Zoi — do I now have to worry about another player entering the household and taking our money? Or waiting to catch the child Zoi after school and rob it? Borrowing or gifting money between players could be cute, but stealing immediately introduces griefing unless the host explicitly enables it.
I also don’t really understand why multiplayer would need to start from nothing with missions, mandatory money progression and buying a house before you can progress. That sounds more like an MMO progression loop than “inZOI, but together”. I’d rather multiplayer extend the life simulation we already have: visit each other, live together, build, travel, run businesses, hang out, have parties, etc. How cool would it be to actively have a friend player as a business partner? This would be something I’d like to see. What would those missions even be? Those standard “Dailies” like “Log in today”, “Earn 500 Mew”, “Rob a Player Zoi”? This gives me those F2P Mobile Game vibes which I personally really don’t want for inZOI.
Kjun has also repeatedly emphasized that multiplayer is optional and should be able to exist independently from single-player, and I really hope that stays true. I don’t want desirable single-player content locked behind multiplayer progression or paid passes.
Multiplayer itself could be really fun. I just don’t want inZOI to become a €10 battle-pass MMO where I have to complete missions to afford a house while worrying that someone is robbing my kid’s household xD