[10.16.26] Your Feedback and What We’re Working On

Hello, everyone. Happy Friday!

After wrapping up yesterday’s update, everyone left early today, so I’m writing this in a quiet office. I’ve been reading your posts from this week and wanted to respond to some of the key feedback.

As someone who loves making mods, I’m glad we could share script mods with you a little earlier instead of making you wait until December.

Thank you for your enthusiasm for the flight mode, drawing mode, and door access permissions. I had a lot of fun creating mods myself, and I hope to show you one of my own in a future post. We also want to keep improving mod support, including Lua and MCP/AI integration and in-game mod management, so that mods can become an even bigger part of the game. I understand your concerns about maintaining AI-assisted mods and keeping them compatible with game updates. We’re looking at how we can support mod management and compatibility alongside making mod creation more accessible.

Starting this week, we’re focusing on improving the game’s core features. We’ll continue refining the autonomy controls introduced in the latest update. For example, we’re working on behaviors that let Zoi place food appropriately, sit down, and eat.

For building, we’re improving free placement so objects can be placed outside lots, and we’re testing lot editing. I can’t yet promise that lot rotation, lot relocation, and additional residential lots will all be ready within the remaining development time.:man_bowing:

We know that not being able to save family presets has been frustrating. Development is in preparation, and this feature will take time to complete. We’ll do our best to share its progress before the end of the year.

We’re discussing the possibility of removing decorative buildings to create empty lots, and exploring ways to close the gaps between houses and sidewalks. These are challenging problems, but we’ll keep looking for solutions.

For CAZ, we continue to hear your requests for height sliders, appearance changes across life stages—including adolescence—and more options for combining bangs. I’m sorry we haven’t made enough progress on these yet. We’ve also noted your requests for family presets with situational outfits, strollers, and more detailed body shape sliders.:psycat_cahaya:

We’ll continue reviewing your feedback as we set priorities and decide where to focus next. It’s already getting cold in Seoul. Time really does fly. With so much we hope to address before the end of the year, I’m feeling the pace pick up.

Thank you, as always, for sharing your thoughts with us.

kjun :growing_heart:


19 Likes

I’m really happy with this October mini update, even more so than with some of the previous updates. And I want to say this without criticizing just for the sake of criticizing, but for the first time, I genuinely feel like there has been a real attention to detail, and I absolutely love it.

In the past, some additions have sometimes felt like features added simply for the sake of adding something, without necessarily thinking deeply enough about how players actually play the game, develop their own stories, and spend hours building different lives for their Zois.

For example, the hand-holding interaction has always felt quite unfinished to me. The Zois simply extend their hands, but their hands don’t actually connect naturally. It feels like an interaction that was implemented without enough attention to the details that make it believable.

Another example is the positive and negative reactions Zois express when performing actions they love or dislike. I really like the idea behind this feature, but when playing for several hours, it can become frustrating when the same reaction is triggered every single time a Zoi performs that action.

For instance, when gardening, my Zoi would express how much she loved gardening after finishing planting in each plot, before moving on to the next one. When you’re planting several plots in a row, this quickly becomes repetitive. I eventually had to install a mod to disable these reactions altogether.

Experiences like these made me wonder whether some features were being tested over longer gameplay sessions before being released, and whether the team was considering how they would feel after hours of playing rather than just during a short test.

But with this October update, I feel like things are moving in a direction I really appreciate.

Being able to set the relationship status between a Zoi and each member of their family directly in CAS is such a useful addition. It makes creating pre-existing stories and families so much easier, without having to manually establish every relationship after creating the characters.

The ability to control which Zois are allowed through specific doors also opens up new gameplay possibilities. For example, we can start creating apartment buildings with different households and neighbours, even if we still need separate bank accounts for individual Zois to make this kind of gameplay work fully. These seemingly small additions can make a huge difference in the kinds of stories we can create.

I also really appreciated seeing the changes made to characters who already have homes. And one little detail genuinely surprised me: I noticed that my Zoi greeted someone differently, and then realised it was because she knew that person better. I found that incredibly realistic! It’s exactly the kind of detail that makes the world feel alive, as though the characters have their own lives, relationships and history.

And this is precisely the direction I’d love to see in future updates.

I’d love to see more NPCs spontaneously swimming in the sea, surfing or going out on boats without the player having to initiate everything. I want to feel that the world exists beyond my own actions, that NPCs behave in ways that make sense, as though they have their own thoughts, routines and decisions.

I also really hope that the wish and desire system will be revisited in the future. It feels like the number of desires has been reduced for many players, and I think this is an important aspect of gameplay that deserves more attention.

Some players really enjoy letting their Zois’ desires guide their gameplay, whether it’s wanting to visit a specific place, talk to a particular person, or engage in a certain activity. Sometimes, we enjoy letting the game guide us rather than deciding everything ourselves. Allowing our Zois’ desires to influence what happens can make our gameplay feel more spontaneous, lead to unexpected situations, and make each playthrough feel genuinely different.

I think this is especially important because not every player wants to control every aspect of their Zois’ lives. Sometimes, we want to let them take the lead and see where their desires take us. It can make our stories feel more organic and less predictable, almost as if we’re discovering the story alongside our characters rather than writing every single step ourselves.

I would really love for the team to take this into consideration, because for some players, the desire system is not just a small extra feature. It’s an essential part of how they enjoy and experience the game.

I also loved the new everyday objects added to Build Mode, such as shampoo bottles, soap and combs. These might seem like small additions, but they make such a difference when creating realistic bathrooms, bedrooms and other lived-in spaces. They’re the little details that help us build homes that feel genuinely inhabited rather than simply decorated.

The only downside I’ve noticed in this update is the change to the skill icons displayed above our Zois’ heads. They no longer allow us to easily see when a Zoi is making progress in a skill or how much their skill level is increasing, without having to look down at the skill bar at the bottom of the screen. I find this less intuitive than before, which is a shame, because being able to see this progress directly above our Zois made it much easier to follow their development while playing. I hope this could be reconsidered in a future update.

Ultimately, I think what makes this update so special to me is that it feels like these additions are not just features, but thoughtful improvements to the way we experience the game. They give us more freedom to create stories, make our Zois feel more believable, and make the world feel more alive.

I really hope this attention to detail continues in future updates, because these are exactly the kinds of improvements that make me want to spend hours playing inZOI and discovering new possibilities.

Thank you to the team for this update! :heart:

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It’s really great that you fixed the clothing reset when changing age categories! That was absolutely necessary!

From the rest of what I liked:

  • the future ability to seamlessly connect sections with sidewalks. I don’t build much myself, but for a lot of people this was important, and I’ve seen requests on this topic too.
  • custom music - not bad. I don’t think I’ll use it much, but sometimes you might want to. Same goes for uploading your own video to the cinema - you started working on this, and I’d like this feature to stop freezing the game.
  • gradual changes in appearance as you grow up - very curious to see how this turns out, I hope you implement it in detail!
  • longer animation for playing ball. I hope the next step will be group play rather than solo shots at the basket. By the way, a simple message that sports activities will be reworked later and released as DLC wouldn’t bother me at all and would clear up all questions on this. Again: lack of information is always worse than information with an open timeline for implementing features.
  • optimized routes - great if this works properly this time. We’ll be checking. I hope Sims will finally stop passing through apartment walls like they did after the last update.
  • the ability to replace city decorations with your own player-built structures - that’s great too!

Now personally, I’m genuinely waiting for some implementation (or an explicit decision to reject it) of those features that have already been mentioned in the forum many times:

Please look at how many likes are in these threads. These features are in demand not just by me.

You said in your previous message that you hear us, forum visitors. I hope that’s really the case.

:slightly_smiling_face: :+1:

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Hi Kjun and team! Thank you for acknowledging Mac players in Wednesday’s reply and mentioning Mac mod support again in today’s video. It makes me feel heard and gives me hope! :yellow_heart:

There’s a lot to appreciate in this update, especially the improvements that help gameplay run more smoothly. But as a Mac player, I’m particularly excited about the prospect of using gameplay mods and custom content — what I knew as “CC” in The Sims, such as hairstyles, furniture and homes. Those creative possibilities mean a lot to me.

Could you clarify whether the planned Mac support would let us download and install these through an in-game CurseForge browser, and whether that’s something we might look forward to in the near future?

Thank you for listening. I’m excited to see the next steps!

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It’s really great to see you, Kjun, and the team listening to the forum and taking our feedback into consideration! :blush: Thank you all for taking the time to read our posts, consider our ideas, and keep working to make inZOI better. We really appreciate your hard work and dedication, and I’m excited to see what’s coming next! :heart:

I’d also love to see more beach activities for teens! :beach_with_umbrella: It would be fun to have four-player beach ball games where teens can hit the ball back and forth on the sand. It would be a great after-school activity for them to enjoy with their friends, making the beaches feel more lively and giving them more fun things to do together! :sun::umbrella_on_ground:

Another idea would be bigger yachts :ship: with enough space to host parties and invite lots of guests! :tada: It would be great to have room for dancing, socializing, eating, and celebrating birthdays or other special occasions. This would fit especially well with the upcoming Celebrity update, giving celebrity Zois a place to host glamorous parties and events! :partying_face::ocean:

Thank you again, Kjun and the entire inZOI team, for listening to the community, considering our suggestions, and continuing to improve the game. We appreciate everything you’re doi

ng! :heart:

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Thank you for finally acknowledging Mac players. Some of us have been feeling left out or dismissed with these updates so it’s good to know that we’re not totally forgotten. :blush:

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Yeah, I agree. It seems they wrote that they will work with CAZ, let’s see if they remove the restrictions on faces or not.

Also, this is a very important topic and it doesn’t matter whether you’re into building or not, but all custom sections have such crap and it stands out and looks eyesore.

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Dear Kjun and inZoi Team :psycat_paw:
All I can say is wow - thank you so much for yet another wonderful update..!!
As a builder, I was again jumping up and down and clapping for all these amazing additions.
Thank you so much for taking our requests into consideration - Идеи для садоводства и ландшафта. - #3 by VIBES
You guys are the best :heart_hands::two_hearts:

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I would like to request an option to disable the character spotlight in Play Mode, or at least add an on/off toggle for it. The lighting looks unnatural when zooming in with the camera, and I would prefer the Zoi character to be illuminated by more natural-looking lighting, similar to how it was in version 0.9.0 and earlier. I hope the development team will consider this suggestion. Thank you!

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Hello Kjun,
First of all, I would like to thank you and your entire team for all the hard work you are putting into inZOI.

The latest update was really great, and I appreciate all the improvements you have introduced.

However, I sincerely believe that, before the end of the year, more attention should be given to some of the game’s essential features.

I am not saying this out of arrogance or to criticize your work. Quite the opposite: I truly believe in inZOI’s potential, and I feel that several aspects of everyday life still deserve more attention.

:house_with_garden: Everyday Life and Family

  • Pets: The ability to adopt dogs, cats, and other animals and make them part of the family.

  • Apartments: Proper apartment buildings, individual apartments, neighbors, and rental options.

  • Biographies: The ability to write our own stories and backgrounds for individual Zoi and their families.

  • Strollers: The ability to take babies and toddlers out for walks in strollers.

  • Cars: The option to park our vehicles in front of our homes or inside private garages.

  • Refrigerators: The ability to store or retrieve multiple food items at once instead of handling them one by one.

:sun_behind_rain_cloud: Realism and Interactions

  • Weather: More advanced weather conditions, including blizzards, severe storms, and events that genuinely affect everyday life.

  • Health: Minor household accidents, such as burns while cooking, injuries, and the need for appropriate treatment.

  • Crime: More vandalism, such as teenagers breaking windows, smashing flowerpots, or damaging private property, with consequences and possible police intervention.

  • Noise and Neighbors: Neighbors should be able to complain or call the police when someone throws a loud party or plays music late at night.

:dress: Customization and Furniture

  • Create a Zoi: The ability to wear multiple tattoos and pieces of jewelry at the same time.

  • Weddings: More wedding dresses and veils, as well as separate categories for engagement rings and wedding bands.

  • Furniture and Decorations: A wider variety of furniture, kitchens, household appliances, showers, small hot tubs, and seasonal or holiday decorations.

:briefcase: Careers and Business Management

I would love to have more freedom when managing businesses we own:

  • Set employee salaries ourselves.

  • Choose different opening and closing hours for each day of the week.

  • Freely determine the prices of products and services, such as clothing, haircuts, and beauty treatments.

  • Have more flexibility in setting daily working hours for different careers.

:sparkles: Additional Ideas for the Future

  • The ability to hang laundry out to dry and iron clothes.

  • More cleaning equipment, including brooms, vacuum cleaners, and robotic floor cleaners.

  • More TV content, including movies, series, cartoons, and different types of programs.

  • The ability to import our own music into the game and play it through radios and stereo systems.

I understand that developing all these features takes time, and I certainly do not expect everything to be implemented immediately.

However, I believe that rather than constantly introducing new activities, it would be valuable to focus on improving existing features and making the fundamental aspects of everyday life more complete.

inZOI is already a beautiful game from a visual perspective, but I would love to see it become an even more realistic, dynamic, and immersive life simulator.

I truly believe that the little details of everyday life are what make a virtual world feel alive, and I hope these aspects will continue to be a priority as the game evolves.

Thank you once again to you and your entire team for your dedication, your hard work, and your willingness to listen to the community.

5 Likes

I agree too :grinning_face:, I’ve been talking about for a while now :sweat_smile:

2 Likes

I really agree with Kara :heart: I’d love to see Zois living their lives more naturally without us having to make them do everything. Imagine going to the beach and seeing some Zois swimming, others surfing, playing beach ball or going out on boats. It would make the world feel so much more alive! The same goes for parks and streets, where Zois could randomly meet up, have fun and interact with each other without the player getting involved. :ocean::globe_showing_americas:

I also feel like Dowon needs more fun things to do! :cityscape: Bliss Bay has that huge amusement park :roller_coaster:, even though it isn’t fully functional, and Cahaya has snorkeling :diving_mask:, temples, boat rentals :speedboat:, underwater activities and beautiful resorts. Dowon feels a little empty when it comes to attractions compared to those worlds. I’d love to have more places to visit and activities to try so we actually have reasons to go out and explore instead of spending most of our time at home. :cityscape_at_dusk::heart:

Another thing I’d really love is voice-line modding! :studio_microphone: I know creating voice lines for every interaction and supporting different languages would be a lot of work for the developers. What if creators could make their own voice lines through modding instead? They could even make them in languages that aren’t supported in the game yet. It could also make custom interactions and mods like Creator Zoi Works feel more realistic. And since they’d be optional, players who like the idea could use them, while those who don’t could simply play without them. :heart:

And please, can we get more activities for teens? :laughing: Imagine inviting friends over for a sleepover but sneaking them into the house through a bedroom window because your parents won’t let them in. :window::joy: There could even be a chance of getting caught if a parent sees them! Just imagine the awkwardness of having to explain why your friend is climbing through your window. Little things like this would make playing as a teenager so much more fun and give us those funny, unpredictable moments that make life sims special.

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Thanks @Kjun for the updates and communication, even when there isn’t much information to share, I appreciate it that you continue to update us on Friday.

I am very happy to finally be able to lock Zoi’s out of rooms and I am glad to see I won’t lose clothing when I change ages.

I am also glad you added the Zoi’s likes/dislikes to CAZ, and the ability to assign relationships to the Zoi’s in my household before creating them. These are all small things, but they greatly improve the players ability to just jump into the world with a story in mind. Especially if you have a troublemaker, you may want their relationships to all start negatively you know?

To expand on that idea I would suggest allowing skill levels to be set in CAZ. If I am making a fast talking car salesmen, being able to start a Zoi with maxed out rhetoric allows you to start right in the story you want.

The flight mod does have me wondering when ppl will make the magic carpet. It is nice that you are making mods more accessible, I am hoping the mod management includes making sure Mod creators are honest about their AI usage. Players need to know so they can decide based on the creators mod history and type of mod, if they want to risk it in their game.

Starting this week, we’re focusing on improving the game’s core features. We’ll continue refining the autonomy controls introduced in the latest update. For example, we’re working on behaviors that let Zoi place food appropriately, sit down, and eat.

Since you mentioned core features, I’ll just shamelessly plug my post about making emotions like genius “change the actions” of Zoi’s and not their ability to learn skills faster. In short I suggested making personalities and traits dictate a Zoi’s actions and responses to a player instead. The post was here, its pretty short, it only gets long if you read the “example” I gave of how the system could work. [05.08.26] Expanding on Foundations (Updated) - Addressing “realistic character behavior”

For building, we’re improving free placement so objects can be placed outside lots, and we’re testing lot editing. I can’t yet promise that lot rotation, lot relocation, and additional residential lots will all be ready within the remaining development time.:man_bowing:

Sounds interesting, I do look forward to more building freedom. But I must admit building is rather clunky as a whole and I believe it is going to just need some dedicated TLC to fix it. Things like curtains and rugs fall right into Sims 4 issues of having to buy or recreate the same curtains and the same rug, just at a different size b.c the idea to just let players adjust things with a pull and drag feature are not implemented. I understand why these features are not added for objects zoi’s interact with, but I don’t understand the logic for non interactable objects.

Walls not being allowed to be different heights, stairs having very strict rules about placement, centering used textures in wall art requires the usage of sliders instead of the simple mouse drag, and roofs still being a bit wonky on some homes.

Currently build mode just feels like the 10 year old sims 4 build mode before it had any polish to make it more easier, with only a few new ideas like the color wheel/textures sprinkled in. Thus it suffers the exact same issues as Sims 4 build buy had.

We know that not being able to save family presets has been frustrating. Development is in preparation, and this feature will take time to complete. We’ll do our best to share its progress before the end of the year.

Thank you, I am looking forward to this feature. I like populating the world with Zoi’s I created (like a rival family to my played family) so being able to save an entire family greatly speeds up my set up time so I can just hop in and start playing the game faster.

For CAZ, we continue to hear your requests for height sliders, appearance changes across life stages—including adolescence—and more options for combining bangs. I’m sorry we haven’t made enough progress on these yet. We’ve also noted your requests for family presets with situational outfits, strollers, and more detailed body shape sliders

I understand the struggles of the height sliders, I really want height sliders, but I also don’t want the quality of interactions to become sloppy b.c of it. Hugs, kissing, and hand holding all looking odd b.c of height issues. And clothes just clipping through our chunky Zoi’s body I consider unacceptable from strictly a professional side (mods don’t count here), so I wanted to say that a compromise is welcomed.

Most games I’ve seen don’t emote different heights well, especially when players have a large range of freedom with the heights, so I’d suggest things like preset heights 3 sizes.

Shortest 4’0ft to 4’8ft
Medium 5’0ft to 5’8ft
Tallest 6’0ft to 6’8ft

And each template shares the animation that allows them to interact with each of the different heights. I don’t know.

In regards to getting clothes to fit, I might look at how Blade and Soul handled their outfits to prevent larger bellies from clipping through a shirt. They were terrible when addressing height issues and emotes with other characters, but they were pretty solid on making many outfits (not all) fit well on the different sizes (both width and height wise).

The different ages looking different I really hope you guys can figure that out. It will be amazing if you can.

I am also hoping you guys can figure out the bangs, I’ve seen games that had a bang section and you just apply it to any hair you want Not sure if that is possible here though.

Thank you again and looking forward to the future.

1 Like

Thanks for the update! Here are some features we’d love to see as well:

  1. Add a Japanese-style city.
  2. Add Japanese character presets.
  3. More real-world career outfits — doctor, nurse, teacher, police officer, and other occupational uniforms.
  4. Add jump and crouch actions.
  5. Let players manually control going up and down stairs instead of it happening automatically.
  6. Add a real, functional subway system where you can actually ride the train, existing alongside the current instant-travel subway.

For Story Mode (directed and performed by the player):​

  1. Allow setting character roles: protagonist, supporting character, and story character.
  2. Add an unrestricted character creation mode where trait limits and constraints can be turned off.
  3. Make height and age fully customizable.
  4. Allow every aspect of a character to be locked and fixed.
  5. Allow assigning family and career settings for story characters.
  6. Allow setting up certain background NPC families.
  7. Allow the Destiny Engine to be used at any time in Story Mode to control the fate of supporting and story characters.
  8. Add more jobs — security guard, repair technician, office worker, secretary, PE teacher, etc. — and allow them to be assigned to companies, schools, and other institutions.
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Thank you for empathizing with me.

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You’re welcome :hugs:

@Kara @Carnel , :green_heart: I really like the ideas you both brought up! :light_bulb: From more autonomous Zois and better wishes and desires to beach ball games :beach_with_umbrella:, Create-a-World, and manual pose customization, these are things that could make a real difference in inZOI and give us more freedom as players. I also agree that the little details matter, like more natural hand-holding, less repetitive reactions, and having clearer answers from the devs about features the community has been requesting. These improvements might seem small individually, but they can make a big difference when we’re playing for hours and building our own stories. I appreciate how you both point out specific things that could be improved rather than just saying something is missing. Hopefully, we get to see more of these ideas become reality as inZOI continues to develop! :green_heart::sparkles:

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Thank you, @x-MuT4Re_0.6-x ! :heart:

Actually, I think most of the biggest and most interesting ideas have already been suggested, and now we’re just getting repetitions.

When we ask for a new world — whether it’s a desert or jungle, city or village — it essentially remains a request for the same function. And with the help of C-A-W, this could be solved perfectly well without any mods, by ordinary users. We’d get dozens and hundreds of unique worlds that would allow us to diversify gameplay incredibly. And what’s important — no one would have to learn anything for this, like how to integrate AI into the game through scripts. Anyone who can handle building a regular house in the game could create them.

And under different worlds, ideas for different activities would naturally emerge: skiing, slalom, ice skating, sledding, snowball fights, snowmen, winter fishing, curling, hockey — for northern towns, and volleyball, tennis, swimming, badminton, horse racing, bicycles, football, and so on for southern ones. It would naturally come to mind when the setting appears that invites it.

And what isn’t implemented through the game’s animations — that’s what we could express with the pose editor. Now “Pose player” has appeared, meaning people are thinking about exactly the same thing. But there, unfortunately, it’s the same principle as in the official version — a selection of already existing animations, just from all those available in the game. It’s inconvenient — you have to memorize which one might suit you.

These are very “basic” things, in my opinion. They need to be implemented first, and then, having an army of loyal and satisfied players who have something to do, expand the game’s functionality with those very new sports games, careers, and so on. And it will naturally fit into the new cities. Because users will create hundreds of times more than a small team of developers. And some of it will be really quality stuff. Which means we’ll be able to download it and be pleased at least with how diverse and beautiful InZOI is while we wait for the functionality to expand :smiling_face_with_three_hearts:

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While I love this game, parent-teen interactions are WAY TOO limited (sibling interactions too). My teen (I wanted to make a menace kid) got fined for extortion, had three car accidents back to back (I am still trying to get the hang of making the Zois drive lol), came home, and the parents didn’t care at all! Like no reaction AT ALL, and I find that sad, especially since ambitions like Expert Parent exist and both his Parents have that ambition.

I’d love to see parents actually respond to this kind of thing, like yelling, grounding, or taking away privileges, and have it count toward (or against) parenting ambitions. It would also be fun if the teen reacted based on their traits, like a rebellious teen lying about it, getting defensive, or even SNEAKING OUT! Right now, being a menace has no consequences, and I really wish it did!

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