The city still seems so lifeless and empty

A couple of new public lots has been added in the city in latest update, but the new lots still seem so empty and no zois actually wanna go to these places,the club has no crowd ,no bartender,no dj ,no bodyguard,no nothing,same as the gym ,the pool,the the arcade and any other public lots,and i hope the zois can also work in these lots.

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I have noticed this as well. Even when people are there everything seems so dead.

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You can adjust the population in the city settings

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My maximum population is always the highest, but the city still looks like a ghost town :confused:

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I posted the following about my experiences in a similar post and I just paste it so I don’t have to write it again:

I have set the population in the city settings to the absolute minimum and have moved out all the NPC families and there are still enough NPCs out and about so the venues don’t look empty.

The only screenshot I can find right now is from the cafe at the art gallery in Dowon which is huge, but in every direction I looked, there were Zois doing their stuff. There were also some watching the exhibtion, more in the cafe to the left and outside, at the park next to the gallery, at the fleamarket nearby and the strets around are busy too. All at the same time while my Zois were at the cafe.

I haven’t been to Bliss Bay yet but I have a household at Cahaya and there are more than enough Zois around even though I set the population there to the minimum too (but I haven’t moved out the households (yet)).

It’s not stuffed and bustling but more than enough to make the city look alive.

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Okay but like…






and it’s Saturday night…

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Before v0.3

As far as I’ve been able to determine (and I’ve been honestly tracking Zois), the game generated roughly 150–155 NPCs that represented the active simulation. They circulated through the city in areas where a cluster was currently loaded. When another cluster was unloaded and reloaded, these NPCs respawned and again tended to stay close to the player.

Meanwhile, all staff and visitors were regenerated from scratch with each restart. I couldn’t find their names in the Souls list — for example, Surf Shop visitors like Dave Ferguson, Nicolette Franklin, and Gilbert Brock disappeared permanently.

So in practice, population density depended on at least two factors:

• how many ZOIs were present in the active simulation (they’re pedestrians, but never appeared in the second list)
• how many roles were assigned by the game outside the active simulation (they’re staff and visitors, but never appeared in the first list)

After v0.3
The game generates nearly twice as many (up to 255?) NPCs as before that represent the active simulation. These NPCs both:

• circulate through the city in areas where a cluster is currently loaded,
• perform city-scale staff and visitor roles within active areas.
(plus up to 12 lots*8=96 belong to resident families)

BUT! In the newest lots, roles aren’t assigned at all — they’re implemented through the new activity-based system, and the game invites you to populate them manually via an experimental function.

It is terrible. I just started a new save in both Dowon and Blissbay, it is completely empty. No one in any new lots.

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Same. I love the added lots. But when my zoi arrives at a pool/cafe/nightclub etc., it’s just them in there. There is one new cafe/restaurant in Dowon that looks great, but always empty.

Does this mean that we have to assign zoi’s via this function (which I have not yet tried) or the venues will always be entirely empty? Do we have to do this every time we go there or just the once?

Thanks for reminding me about the population slider, I forgot to move that in my current game, so that should improve matters. Though tbh I don’t find the city itself too quiet, just some of the interiors, as others have said.

Especially the nightclubs need to have NPCs that go there regularly at night. Nightclubs are often empty at night, which is very unrealistic

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