I moved my feedback post here as I realized I posted in the wrong area!
Post 1: Introduction & Thread Setup
Title: Gameplay Features and Systems (Solutions Brainstorming)
Hi Inzoi Team and Players!
My name is Sam, and I’m just a player in the community—not part of the dev team. However, I love this game too much to stay quiet, so I wanted to create a dedicated spot to share gameplay solutions, brainstorm features, and explore systems design for Inzoi. Think of this as a thread where I’ll post ideas, prototypes, and logic demos in a structured, serial format.
I consider myself a systems architect. My focus is on logic, interconnected systems, and getting gameplay mechanics to work. I love designing solutions that link mechanics, automate tedious tasks, and create meaningful experiences. I’m not a graphic designer or artist—think of me as the person who writes the book with amazing ideas and structure, but doesn’t do the illustrations.
Even though I’m strongest with systems and logic, I’m willing to tackle concerns outside my usual wheelhouse if it means solving gameplay challenges. Designing systems is universal, and I’ve noticed my approach often translates across mechanics, packs, and features.
I’m doing this purely as a hobby in my free time, because my brain won’t stop bombarding me with visions for the game. Posting here helps me organize my ideas, share them with the community while having fun, and most importantly, solve the impossible—those challenges that seem too complex or out-of-reach, but are incredibly satisfying to figure out.
How This Thread Works
-
Players post wishlist ideas or “impossible” features.
-
I’ll design systems, logic, and demos showing how these could work.
-
I’ll also be posting solutions and systems I’ve already designed in my 100+ page Inzoi dev/market analysis book. This covers:
-
Gameplay mechanics, packs, and age groups
-
Social dynamics, multiplayer concepts, and community engagement
-
UI mockups and technical implementation details
-
Event ideas, social media strategy, and merchandising/branding concepts
-
Player psychology insights
-
Business strategy recommendations
-
Hardware limitation solutions (two approaches I’ve outlined that could improve performance for almost everyone)
-
-
Each update will include: (hopefully, if I can get freetime to develop each part!)
-
Problem: what’s not working or could be improved
-
Solution: my concept or prototype idea
-
How it works: a clear explanation of how it would function in the game
-
Player perspective: how it would feel to play
-
Reasoning & Inspiration: the thought process behind each idea—the real-world experience, life simulation patterns, or player psychology that inspired the system
-
Table of Contents (Pending More)
-
Post #1: Introduction & Thread Purpose
-
Post #2: Togetherness Problem + Car Coordination System demo
-
Post #3: Accessibility & Inclusion (Disability/Neurodivergent Focus, ASL/Deaf Community, Sensitive Topics)
-
Post #4+: Travel & Vacation Planning, Age Groups, Social Dynamics, Career & Life Goals, Additional Packs, UI/UX ideas, Community Events, Small Prototypes
Why This Matters
Many group activities in Inzoi feel shallow or disconnected. This thread will explore how to make togetherness meaningful, scale systems for families and social events, and transform wishlist ideas into actionable designs—all while demonstrating my systems architecture skills.
TL;DR:
I’m a hobbyist systems architect posting because I love this game. My focus is on logic, interconnected gameplay, and making things work, not visuals or style. I’ll share prototypes and solutions from my 100+ page dev book, along with the reasoning behind each system, and I hope the community can provide feedback and inspiration.
Next Post
In the next post, I’ll dive into the Togetherness Problem, outlining why group activities currently feel hollow and how we can turn them into meaningful gameplay experiences.