1. Causes of Illness
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Weather & clothing — every outfit has a “warmth” value. If Zoi wears something too hot in summer or too light in winter, they risk getting sick.
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Food — spoiled products or poorly cooked meals can cause food poisoning.
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Infections — Zoi can catch a cold or flu from other sick characters.
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Random factors — stress, exhaustion, sunstroke, hypothermia.
2. Stages of Illness
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Mild — looks tired, walks slower, can’t run properly.
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Moderate — constantly in a bad mood, spends more time in bed, might skip work or school.
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Severe — can barely move, needs medicine or an ambulance.
3. Symptoms
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Fever, cough, runny nose, weakness.
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Food poisoning — nausea, vomiting, dizziness.
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Cold/flu — sneezing, coughing, using tissues.
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Exhaustion — risk of fainting.
4. Treatment
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Pharmacy — buy medicine and vitamins.
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Hospital — tests, treatment, IV drips.
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Ambulance — comes in critical cases and takes Zoi to the hospital.
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Home remedies — tea, soup, rest in bed.
5. Consequences
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If ignored: mood drops, skills decrease, career/education progress slows down, and in extreme cases — death.
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Skipping work or school affects jobs and grades.
6. Social Mechanics
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Sick Zoi can infect others.
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Kids and elders are more vulnerable.
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You can take care of sick family members: cook for them, bring medicine, give injections.
7. Extra Features
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Rare illnesses: allergies, sunstroke, migraines.
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Doctor career: players can work in medicine and treat Zoi.
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Addiction to strong meds if overused.
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Health insurance reduces medical costs.
Quarantine & Epidemics
Sometimes the city could face an epidemic (like flu or something similar to COVID).
Restrictions:
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Everyone must stay at home, streets are empty.
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No entry to shops or workplaces without a mask.
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Breaking quarantine = police fine and being sent back home.
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Many public places close: cafes, bars, cinemas.
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Work and school switch to online mode.
Gameplay effects:
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Zoi spend more time at home: studying, working, ordering food.
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Unique social events: neighbors helping each other or throwing underground parties.
Social behavior:
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Some Zoi strictly follow rules (masks, hygiene).
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Others protest, break rules, ignore safety.
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The player decides whether to comply or take risks.
Consequences:
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Following rules lowers infection risk.
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Ignoring them increases chances of getting sick and infecting family.
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Eventually the epidemic fades and city life returns to normal.