Illnesses and Epidemics

1. Causes of Illness

  • Weather & clothing — every outfit has a “warmth” value. If Zoi wears something too hot in summer or too light in winter, they risk getting sick.

  • Food — spoiled products or poorly cooked meals can cause food poisoning.

  • Infections — Zoi can catch a cold or flu from other sick characters.

  • Random factors — stress, exhaustion, sunstroke, hypothermia.


2. Stages of Illness

  • Mild — looks tired, walks slower, can’t run properly.

  • Moderate — constantly in a bad mood, spends more time in bed, might skip work or school.

  • Severe — can barely move, needs medicine or an ambulance.


3. Symptoms

  • Fever, cough, runny nose, weakness.

  • Food poisoning — nausea, vomiting, dizziness.

  • Cold/flu — sneezing, coughing, using tissues.

  • Exhaustion — risk of fainting.


4. Treatment

  • Pharmacy — buy medicine and vitamins.

  • Hospital — tests, treatment, IV drips.

  • Ambulance — comes in critical cases and takes Zoi to the hospital.

  • Home remedies — tea, soup, rest in bed.


5. Consequences

  • If ignored: mood drops, skills decrease, career/education progress slows down, and in extreme cases — death.

  • Skipping work or school affects jobs and grades.


6. Social Mechanics

  • Sick Zoi can infect others.

  • Kids and elders are more vulnerable.

  • You can take care of sick family members: cook for them, bring medicine, give injections.


7. Extra Features

  • Rare illnesses: allergies, sunstroke, migraines.

  • Doctor career: players can work in medicine and treat Zoi.

  • Addiction to strong meds if overused.

  • Health insurance reduces medical costs.


:microbe: Quarantine & Epidemics

Sometimes the city could face an epidemic (like flu or something similar to COVID).

Restrictions:

  • Everyone must stay at home, streets are empty.

  • No entry to shops or workplaces without a mask.

  • Breaking quarantine = police fine and being sent back home.

  • Many public places close: cafes, bars, cinemas.

  • Work and school switch to online mode.

Gameplay effects:

  • Zoi spend more time at home: studying, working, ordering food.

  • Unique social events: neighbors helping each other or throwing underground parties.

Social behavior:

  • Some Zoi strictly follow rules (masks, hygiene).

  • Others protest, break rules, ignore safety.

  • The player decides whether to comply or take risks.

Consequences:

  • Following rules lowers infection risk.

  • Ignoring them increases chances of getting sick and infecting family.

  • Eventually the epidemic fades and city life returns to normal.

19 Likes

Yes to everything said! :clap::clap::clap:

2 Likes

Additional mechanic for illness progression and social dynamics

:dna: Zoi’s Immunity System

Base Immunity

  • Each Zoi has a hidden “immune resistance” stat that affects how easily they get sick

  • Can be high, medium, or low — influenced by age, genetics, lifestyle, and illness history

Factors That Boost Immunity

  • Healthy diet: regular meals, vitamins, no junk food

  • Sleep: consistent rest (7–9 hours)

  • Physical activity: walking, sports, dancing

  • Hygiene: showers, clean clothes, handwashing

  • Mental state: low stress, positive mood

Factors That Lower Immunity

  • Chronic stress: conflict, burnout, anxiety

  • Sleep deprivation: staying up late regularly

  • Poor diet: skipped meals, spoiled food

  • Weather mismatch: wrong clothing for season

  • Frequent illness: repeated infections weaken immunity

  • Age: kids and elders are more vulnerable

Dynamic Immunity

  • Immunity can improve or decline over time

  • After recovery, Zoi may gain temporary resistance (“got sick, got stronger”)

  • Optional “immune memory”: lower chance of catching the same illness again

Social Scenarios

  • High-immunity Zoi can care for sick others without getting infected

  • During epidemics, immunity affects who gets sick first

  • “Immune perks” possible — like access to medical jobs or volunteer roles

5 Likes

I would love for this to be implemented! I already like the fact that we are able to catch colds, but it would be really cool to have a system in place like this.

1 Like

Good ideas! Illnesses need more realism and depth, absolutely.

Love all that, and its pointless having Illnesses if there isnt any consequences. So you are right on point.

Up! It would be great to also have incurable illnesses and disability for zois. And let some diseases have fatal outcome.