I set ‘Conversation Karma Positivity’ on highest and ‘Conversation Karma Negativity’ on lowest and it has no effect.
I also turned autonomy completely off for each Zoi and in the settings for everyone, but when I leave my Zois unattended for a few seconds, they get involved into negative conversations which negatively affects their relationships and their karma.
At Cahaya, I switched to an NPC household to test something and all of them had negative actions going on -.-
I get that some players love their drama, but some of us just want to live in peace and play the game how they want to - and not getting disturbed with such nonsense.
There is also the thread about NPCs disturbing dates and conversations and such.
This really needs to stop ö.ö
I’m going to try out a multi-zoi household when I next have time, to test this stuff. 250 hours or something and I haven’t done this yet, remiss of me, but I normally like a peaceful stress-free environment to play in, too.
I am planning a BB style house next where I can just let ‘em go and see what happens, could be interesting. Plus, if I don’t care about them and am just observing, it might be less annoying/frustrating.
I have karma settings the same as you though, and I have noticed even my single zoi’s - with autonomy turned off - randomly queuing negative interactions. Social negativity was supposedly toned down in a patch a while back, but it still happens and you have to be vigilant to avoid it.
I think the tweak was to eliminate the frequent negative “small talk” interactions that happen in the middle of a conversation, not to control how a Zoi may autonomously start a new conversation with your Zoi.
In my games it’s working that way. Too well in fact. I was deliberately playing an nasty Zoi to see what options Terrible karma would open up. So I was choosing negative conversation options, but when the small talk fillers popped up, they were all positive which undid some of my efforts to make him despicable.
Personally I think any of the filler “small talk” interactions should never affect the Zois’ relationship bars one way or the other. I think the devs intent may have been to include some unpredictability in conversations, but it doesn’t quite work out in my opinion.
You’re right, that’s what the fix was. I was taking a break from playing at the time so I didn’t notice that issue.
Maybe it would be better if the “small talk” interactions were on a positive/negative scale depending on the karma of the given zoi. That way they could be taylored accordingly for storytelling purposes.
That’s a good idea, If your Zoi has said something nasty, the other Zoi would probably react in a similar negative fashion. Although all “small talk” results should have a more minor effect on the relationship bars than a conversation option selected by the player. I’m not sure how granular the values behind those bars are though.