There are many ways to have fun in inZOI, and each player has their own unique approach.
So I was wondering:
What’s your playstyle?
and: What’s youronemost desperatewish for your playstyle to be implemented in inZOI?
I guess many of us play a mix of the playstyles I listed below.
If you want, post/tell us about your main playstyle first and then about additional playstyles, so it’s easier to click ‘ME TOO’ and for a better visibility of your main playstyle.
Maybe even someone of the Developer Team looks in here and they see there are many players who enjoy a certain playstyle they’ve neglected so far
These are the most common playstyles I remember from the Sims:
(if you know of others, let me know and I’ll add them to this list)
Legacy (playing a family over generations)
Challenge (play after challenge rules, like Rags to Riches, Bachelor(ette), Asylum… )
Single Household (daily life with one household/your Zoi-self)
Rotational (switch between households and play each of them for a while)
Achiever (maxing out skills/careers/collections/aspirations. . . )
Story Teller (letting stories evolve beyond usual gameplay (and maybe post about it))
Like mentioned above, this thread might be also useful for the Developers to find out who they are develping inZOI for, so if you don’t want to post an answer here, maybe click on the ‘ME TOO’ icon of a post that matches your playstyle
I am 100% a CAZ and Legacy Player (that includes detailed Storytelling, for me) with InZoi.
With CAZ, my ultimate wish is for improved nose creation! When I create Zois of people, the nose is always the part of the Zoi that I can never get completely right. It definitely needs more edit points. After all, the nose is so important to the face. It can change everything about a face! We need to be able to get it just right
My ultimate wish for Legacy play is that the devs make Zoi life experiences have a true, meaningful, and lasting impact:
What if a Zoi’s memory of certain places could affect how they feel in those places?
What if the death of a first partner or a bad experience with an ex could impact how easily a Zoi can find love again? Depending on traits, this should change.
What if the death or absence of a parent had a lasting effect on children?
What if moving to different cities, neighborhoods, or houses caused a reaction amongst Zois, especially children?
What if getting arrested or going to jail for serious crimes temporarily or permanently (depending on the crime) affected opportunities, or what if it affected relationships?
What if parents had a variety of ways to parent their children, and those choices actually impacted how their children grew up to react to different situations?
Legacy + Rotational with building up stories (I don’t post).
I like playing multiple families through generations. I am hoping the value system in this game has more impact and consequences. Good family foundation would build good values.
My main style has been rotational, ever since the Sims days.
In Inzoi, I’m currently playing six families of different nationalities.
Aside from my first Zoi, who found her husband in the game, the other families were created as couples, four of them already with children.
Family relationships are important to me, so I’ve made both parents and children become friends.
Of course, I appreciate everything in the game that makes this style easier for me.
My other play styles are, in order:
Legacy
Builder
Narrator
Legacy: I like watching children, created or born in the game, grow up, make friends, find love, etc., and following families through the generations.
Builder: I really enjoy building houses for my Zoi, but I don’t make them aesthetically pleasing. What matters to me is comfort, for them but also for me. I try to optimize space, avoid overly large and cluttered houses, and try to position rooms and furniture so that the most commonly used items are prominent and not hidden by other furnishings.
Narrator: First of all, I really like to indulge my Zoi in their choices :), so if I plan to have them date a certain Zoi but they show interest in another, I try to indulge them (within reason, because Zoi are a bit “butterflies”).
I like to tell their stories with photos, Storytelling is the feature that I miss the most for now
Oh, I almost forgot to mention this: my biggest wish right now is for the same save game to be able to rotate between multiple cities.
My Zois had several children in the second generation. I won’t have homes for all of them, and I won’t be able to support all of the descendants into future generations, but I’d like to move them into homes in the various available cities.
Another wish: I’d like the families I own but can’t support to have an option to enable autonomy for choices like work, getting married, and having children. I’d like them to continue living an independent life.
I’m generally a rotational player, but the pre-made households seem a bit generic atm, so I’m not very interested in them. I hope this will change as development progresses. I’d also like the option to turn off things like births, marriages and deaths in inactive households.
My playstyle is, as far as I’ve seen, unique. It’s rotational but with a twist. I have 6 different saves and play each one of my custom families for one Zoi day, rotate around that save until each one has been played for a day and then switch to a different save and repeat.
I was about to reply a very long paragraph about the 2-3 in the list I do often.
But the most ? Single Household
= = = = = =
I dont only do that one and enjoy Building/limited legacy (usually get tired when I get to the grandkids, unless my personal zoi is one of those kids or grandkids (see Single Household again !). And right now waiting for updates, I have filled every lot in Bliss Bay with families that I just play and switch over and over. Quite fun but not something I would do every save.
And tell you, both my parents families IRL where pretty large. Paternal was 7 (5 kids+2 adult) and my Maternal was 14 (12 kids + 2 adults – It was a country village family with the 3 story family house). So the 8 zoi limit per family in InZOI is … insufficient. Especially if you want a multi-generational villa or something.
But the large families IRL is probably where I get the urge to make these large families in InZOI
These are my playing styles. I’m not building so much on inZOI as so much of that isn’t ready yet. We can’t build our own restaurants, etc., yet.
I try to upload to Canvas every day as I like working to the prompt. I was pleased with my zombies for a couple of days, but then I thought of a couple more things that I could have done. I want to try modding, but I have no idea where to start.
Legacy play isn’t working so well on inZOI yet either, which is a shame. But, at the same time, it forces you to start again; new zoi, new house, new city. However, I like playing in Cahaya the most. Swimming in the sea, watching the drones on the beach at night, sunshine (until the torrential rain), beautiful. I don’t like Dowon so much, it’s a lot like where I work in London.
Overall, I like to leave the zois to make the story. They have enough personality that you can help them on their way and watch the drama unfold.
I voted 4 votes rotational, achiever, builder, and caz, but even all four don’t make up my playstyle,
My playstyle is Creator, I enjoy creating every part of the world from building every house, every business, every lot, every sidewalk, every rock and tree (if possible) to every zoi, I’d clear the whole world to an empty canvas and lay every street and road and create a beach and bridges to other islands if it was possible