Game Version: 20250910.7320.W
Platform: Steam windows
Mods: active
Hardware Specifications & Operating System: windows 11 version 25H2, NVIDIA GeForce RTX 4070 Laptop GPU, Intel(R) UHD Graphics, 32 Go RAM, Primary SSD 1TB + Additional SSD 4TB
Hi! I’ve encountered an issue with textures on objects that I import into the game. Some of these textures are displayed completely red once they are in the game, even though they look correct in Blender and during export.
What’s strange is that it only happens with certain textures — mostly very dark (almost black) ones, and some very bright (almost white) ones. The image format, material setup, and export settings are exactly the same as the textures that work correctly, so I don’t understand why only some of them turn red.
I have tried multiple adjustments (different formats, UV editing, re-export, color space changes, etc.), but these specific textures always appear red in-game.
Could this be related to how the game engine handles extreme luminance values or a specific color channel? Any insight would help a lot!
Thank you in advance!
EXAMPLES:
The red parts should actually be a black texture:
On these two images below, the texture should be in white tones. You can still see the pattern/details of the texture underneath, but it looks as if a red overlay has been applied on top of it, instead of displaying the correct white color:


