Oh, that was me quoting Kjun back in early summer. Heated discussions about multiplayer were already going on back then, and you can check them out. There were plenty of posts with suggestions and concerns, and a lot of time has passed, but surely there’s also something related to what you wrote about.
It’s just that many players join the conversation later, so the same topics are repeated in a new circle
So, I believe we’ll be gradually invited into testing programs, with feedback gathered along the way, so there will be plenty of opportunities to talk about the direction together with other real participants.
The reason I stress real is because I want to understand which actual target groups this mode will reach, and how it will keep online. Put it this way: if target groups are artificially cut off based on the opinions of people who only play once out of curiosity, or those who block it on principle, and as a result the online collapses, that would be a fiasco. But if Krafton relies on its own experience and takes a firmer stance like business sharks, the direction might be unpleasant for some, yet profitable overall. Wait and see.