[1.2.26] Multiplayer system and another things about feedback

Dear Kjun,

I believe that developing a multiplayer option for a game that is still in early access is the wrong decision at this stage. InZOI still has many missing elements, and the core foundations of the game need to be fixed first. These foundations do not seem like issues that can be solved easily.

  1. There is still a long way to go in terms of optimization.

  2. Population density and vehicle traffic systems need significant improvement to create a more alive and believable world.

  3. The “distance culling” limitation was added later purely for optimization reasons, and it looks very poor. (I know I mention this repeatedly, but it is genuinely very disturbing.)

Because of these reasons, I strongly believe that multiplayer features and mod support should be postponed until the very end of development. I am concerned that focusing on them too early could negatively affect the game’s otherwise positive progress.

I hope you take the time to read my message.

Best regards @Kjun

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I want multiplayer because I enjoy interacting with other players, but yes before multiplayer you should have a fully optimized game, so I hope you have patience and do things right, because the idea of having irl multiplayer games is going to happen regardless if inZOI is one or not. Personally I love your style and I’m hoping you can be one of them. It’s not a race, it is a game that players will give good feedback. :+1:

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