I think it’s some of the surfaces that cause this, sometimes the objects sit plane on the surfaces but often not.
Dtui and her Jedi tricks ![]()
I know that this is often done for “standardizing,” so they don’t need to worry about clipping issues over a range of surfaces that items are meant to rest on, but I feel like they could be a little lower for tables, assuming this isn’t completely unintentional.
Hi @here,
Thank you for reporting this issue.
We’re currently looking into it. We’ll share any updates in this thread.
Thank you!