In a recent update/hotfix, a change was made to “corral” the zois into a specific “internal clock”, or a set of behaviors depending on time of day.
This was made so zois would tend to eat around 7pm, wake up around 6am, and stuff like that. As if this was not enough, needs depletion was also infused with artificial depletion to enforce the above changes.
The way it worked before was “linear”. A need when full, would deplete at a steady fashion, taking something like 16 hours for the sleep gauge, or 12 hours for the hunger gauge and so on (barring any intense activity draining them quicker).
This allowed characters that had different lifestyles. You could have zois that woke up at 11.00am and went to sleep around 3-4.00am. You could have zois that woke up at 4.00am and went to sleep around 8-9.00pm.
The fact was that… You has the player had CONTROL on how you managed them.
Also the artificial need depletion is causing many slight annoyances (I would say bugs, but it’s clear it was changed by design). Like :
- Trying to sleep after 7am and your zoi keeps waking up (even if still tired / you went to bed late).
- Trying to sleep before 10pm and your zoi keeps waking up.
- Bathroom needs QUICKLY dropping from 80% to like 30% in a matter of minutes (no food poisoning)
- Zois with a relatively full hunger gauge, suddenly depleting quickly before breakfast time or supper time.
There’s probably more but I did not notice.
Could it be that this style of need depletion has found it way into the crops as well ? Their water need seems to deplete/behave oddly.
Anyways PLEASE REVERT those changes, let the simulation happen… If you really want non-played zois to stick to a schedule, then fine, but at least give us a way to opt-out, or only with non-played families. Thank you !
PS: and for ppl complaining their Zois oversleep each night, program code on those alarm clocks to set a wake-up time (or let players take the good habit of going to sleep earlier, heh - but the alarm clock idea is great).
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Fully agree with you @Samuriko!!!
I really hope this is reverted. Sometimes when you eat late in the morning you can watch how incredibly fast the hunger is depleting just several hours after because it is lunch time. Also with sleeping: they gave us Chahaya which encourages to be self employed and do stuff on your on pace. So why not let the crafter, programmer or writer to have their creativity phase in the night staying up late and then sleeping long. But if you do this then the next day is ruined because the Zoi will refuse to sleep after 7am and then be tired way to early in the evening. Thus I am all in for a linear depletion of all needs without any artificial triggers just because its a certain day time.
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It’s like you’re fighting the system to have a different playstyle.
Crazy.
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When I read that this would be implemented, I thought it was quite strange… When I played it, after the changes were applied, I even liked it…
But after reading your comment, I thought about it carefully and I agree with you. People have different lifestyles, the zois should be able to have them too.
I think it would really be much more interesting to have the option to enable and disable this change they made. An idea also came to me that we could choose between the characteristics of the zois whether they would be more diurnal or nocturnal. Or even better, if they would be the type of person who: wakes up very early (4 to 6 a.m.) and sleeps early (8 to 10 p.m.); wakes up and sleeps at intermediate times (6 to 8 a.m. / 10 p.m. to midnight); wakes up and sleeps late (8 to 10 a.m. / midnight to 2 a.m.); or even wakes up and sleeps very late, almost reversing night and day (10 a.m. to noon / 2 to 4 a.m.).
In this case, it would also be very interesting to have several schedule options in some jobs where it makes sense. Both having part-time jobs where they really only work during a single shift (morning, afternoon, or night); as well as full-time jobs, but with varying schedules (when it makes sense), such as on-call shift work and so on.
It seems to me to be a fairly broad field to be explored, which would greatly enrich the game.
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It’s hard to understand why they have so many problems making it work.
It’s just a simple timer. Every xmas light can achieve that.
Zoi eats a full meal, it’s currently 3AM → next time Zoi might be hungry in ~5 (or whatever) hours that’s at 8AM.
There.
It’s as if they want us make believe that’s it’s impossible, so they can remove all the day lengths and just keep the 48 hours -.-
’… we tried everything, but sadly…’
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