Hello everyone. I can’t believe it’s already Friday.![]()
Today is our company’s anniversary, so I’m writing this update from home instead of the office.
To be honest… this week was quite tough.![]()
The multitasking feature we’ve been developing kept throwing unexpected technical issues at us, and it was pretty exhausting.
When I say in interviews that “the inZOI team and I are new to this genre, practically beginners,” it’s not humility—it’s simply the truth. There’s so much to learn, and just as many hurdles to overcome.
But even during hard weeks like this, I find comfort in watching the Zoi sitting at their computers, talking naturally with their families.
It reminds me, “Right, this is why we’re making this.”
And the group behavior system is actually showing better results than we expected, so I’m really eager to show it to all of you.
Unfortunately… this week’s build behaved a little too strangely, so both new features will have to wait until they’re ready.
This week, most of our work focused on improving core interactions—like having Zoi sit and face each other properly when they talk.
We also began preparing winter outfits and Christmas decorations for December, so I’m sharing those with you first.![]()
It feels like 2025 just started yesterday, but somehow we’re already nearing the end of the year.
I’ll see you again in the next update in December.
Bye for now~
-K.jun
Hello Everone ![]()
Today, we recorded the coldest temperature of the year at –10°C. Since I usually walk about an hour and a half to get to the office, it was truly freezing. The photos I occasionally share are snapshots I take along my walking route.
Just like last week, the development video I posted received a lot of feedback again. Many comments were specifically about the features and content planned for the December update, and there were plenty of interesting opinions.![]()
Family Interactions
The newly added family interaction animations received a lot of praise, especially scenes like a child comforting a parent or siblings arguing—which many felt were very realistic.
However, there was divided feedback about a scene where an older child hits their younger sibling. Some felt it reflected real family dynamics, while others were concerned it might be too violent. Thankfully, others understood that it wasn’t meant to be simple violence, especially since the game also includes scenes where parents scold their children.
inZOI aims to portray many aspects of life—both the bright and the dark. That said, the development team is very aware of the concerns about excessive violence and will make decisions carefully.
There were many suggestions for additional interactions between children, such as refusing meals, fighting over computer use, pranks, revealing secrets, helping each other, playing hide-and-seek, and more.
We also received many requests for clearer differentiation between infant and child stages, as well as more detailed appearances. There were also requests for infants learning to walk, and for more outfits and accessories. We are already working on new clothes and accessories and will continue improving these areas.
The stroller feedback also came up again this week. Handling strollers is still extremely difficult—stairs, collision issues, and many other problems keep appearing. Fixing everything one by one makes us worried that we may not be able to deliver this feature by the end of the year. I’m really sorry about this.![]()
Business System
The “My Business” feature is currently in development, allowing players to run their own stores—managing employees, setting wages, automating workflow, and running franchises.
However, many pointed out that using kiosks for automated purchases reduces immersion. Since this feedback keeps coming in, we will begin improving this system in December. For now, we may temporarily keep both methods to help organize our data.
I’m also curious—kiosks are very common in Korean stores these days, but what about other countries? ^^;
Many of you requested more realistic business elements: interactions between staff and customers, picking up items and bringing them to the counter, store promotion, and so on. Store promotion will be added as a personal interaction as well as a one-day advertising option through computers.
There were also requests for realistic shopping: using baskets or carts, placing items into them, and checking out at the register. People also suggested food delivery, different types of clothing stores, grocery stores, and more.
We might not be able to fully complete the business system in this update, but please trust that the inZOI team will continue improving it.
Life Stages & Appearance
Feedback about age groups was extremely common this week. Many players want clearly defined differences between infants, children, preteens, teens, and young adults.
The lack of distinction between infants and children, and between preteens and teenagers, has been pointed out repeatedly. Our team will revisit this issue and discuss how to refine these differences more clearly.
Other Repeated Feedback
Animation and facial expressions:
There were many requests for improvements such as micro-expressions, finer eyebrow movement, and more natural emotional reactions. Next year, we plan to review the entire game again to refine these details. I can’t believe 2025 is just around the corner.
Auto-driving camera tracking, eye contact behavior, animals, hospital expansion, skateboards, parking systems:
Many ideas were shared. We’ve already finished discussions on auto-driving camera tracking and parking, so we’ll push forward with those soon.
Save file compatibility:
Issues continue to arise when uploading unstable builds, causing save files to break. I sincerely apologize and will be more careful going forward.
Cooking system improvements, ingredient purchasing & combination, shopping, beauty salons, and other life-system ideas were also suggested.
Every week, I stay up late reading your fun and thoughtful comments without realizing how much time has passed. I’m currently preparing our plans for next year, and I hope to share our 2025 roadmap with you soon.
According to the weather forecast, it will snow tomorrow in Korea. Maybe that explains why the office is so cold tonight. I should wrap this up and head home.
I’ll upload another development video this Friday.
See you then! ![]()
-K.jun
