Hello everyone,
It’s already the last Friday before the December update. The official patch notes will be released on the 23rd next week, but since you are the one team building inZOI together with us, we’re sharing them with you a little earlier here. Please understand that some development details may still change over the weekend.
We’re also giving you an early look at a video currently in the final stages of this week’s development.
Today was a hectic day as we wrapped up the December update, but we managed to spend a fun moment together with the development team. I’ve just returned to the studio and wanted to send this message and materials to you right away. If more videos or materials come together, we’d love to share the inZOI team’s little celebration with you as well.
See you again next week!
kjun
Kjun’s Reply to Your Comments
Hello everyone.![]()
It’s Christmas Eve night here in Korea. I was hoping it would snow today, but instead the sky is filled with sparkling stars. A bit disappointing. How is it where you are?
Thank you so much for sharing so many posts this week. I’d like to let you know in advance that there will be no video this Friday. As many of you already know, the development team has just delivered the December update, so there isn’t anything new to show visually right now.
However, I would like to share the direction the inZOI team will be taking next year.
Broadly speaking, there are two main pillars: new development, and refining the fundamentals. Improving the core systems to increase immersion is especially important to us, so we’ve even given this effort a name: “Fundamentals First.”
Honestly, I wanted to tell you about this plan sooner.
The reason is that even today, while reading your posts, I felt a little embarrassed—in a good way. Suggestions like “Campfires should go out when it rains” or “Please prevent vacuum cleaners from being used outdoors” really struck me.
I’m happy that the time is finally approaching when I can feel a bit more confident and honest in front of you.
This week as well, you shared a wide range of feedback, suggestions, and expectations regarding the December update. I was especially happy to see so many architectural creations uploaded to Canvas again after such a long time.
At the same time, many requests were raised: improvements to existing features, bug fixes, increased immersion, stronger character individuality, better animation quality, adjustments to city population density, deeper business and job systems, and interface improvements.
Major Update Feedback
With this large update, there were many discussions around bartending skills, the court system, group activities, multitasking, and winter and Christmas content. In particular, many of you enjoyed the animations and features related to bartending, group yoga, and dance battles.
However, some players criticized the in-game distance culling feature, saying it harms immersion, and requested additional options for high-end PC users. Since this issue can be addressed, we will work on improving it.
Canvas Town is not yet fully included in this update, and there were many expectations and suggestions for rural-style maps and diverse terrains such as mountains, valleys, rivers, and forests. Canvas Town has already been expanded to twice its original size and is being developed with good optimization. We will continue building it while reflecting more of your feedback.
System Improvement Requests
Many of you asked for stronger character individuality: more walking styles, voice tone variations, differentiated animations, additional personality traits, and other elements that help each character feel unique. Since this requires new art resources, we estimate it will take about two months. These items are included in the list we’ll share this Friday, so please consider them as actively in development.
For business and job systems, there were many requests for deeper and more realistic implementations across professions such as hospitals, police, crime, baking, hair salons, and law—along with richer job interactions, customer reactions, and networking systems. Next year, we will focus primarily on improving the fundamentals, but the job system is the one area where we plan to continue new development. This will include improving features like interviews and performance evaluations, as well as further developing the business systems we’ve just begun building.
There were also concerns about animation quality and variety: noticeable stuttering, unnatural movements, repetitive motions, and the need to improve animations for cooking, eating, cleaning, using stairs, building snowmen, and more. We’re fully aware of these issues and are already working on fixes.
In addition, there were requests to address the loss of city vibrancy caused by reduced urban population density, improve NPCs’ autonomous and natural behaviors, enhance street scenery, and expand NPC memory and relationship systems. We have ongoing plans to improve these areas as well.
Family and Emotions
Suggestions were made to deepen social interactions, including family gatherings, children’s play, friend group chats, dating and wedding events, jealousy, and emotional systems. Once again, we formed a new dedicated team so that babies and children can have as many interactions as adults. Next year, we also plan to develop customization options for children and babies.
I consider the diversity of human relationships to be one of our most important development goals, and we will continue developing systems that support a wide range of relationships.
Crime and Police
Many ideas were shared regarding crime and police systems, including arrests, chases, weapon usage (tasers, tranquilizers, etc.), courtroom trial animations, and deeper implementations of criminal and police careers. You gave us so many ideas that it felt like we barely needed to brainstorm ourselves. ![]()
Since many of your suggestions align closely with the direction our development team is already pursuing, we’ll work diligently to incorporate them.
Beyond that, there were also requests for immersion-enhancing elements such as improved sound effects, automatic repetition of seasonal events, automatic lighting, realistic physics effects, and listening to music while moving.
I’m truly grateful for all of these opinions. You’ll understand why on Friday the 26th.
Once again, we need your help. The December update introduces many new features and systems, building strong anticipation within the community. At the same time, there is a shared desire to improve the completeness of existing systems and overall immersion. In 2026, the development team will move forward by refining and expanding the game’s core features based on your feedback. I’ve carefully written everything you’ve shared and turned it into countless detailed lists.
Merry Christmas, everyone. I’ll be back on Friday with a very long list. It’s a star-filled Christmas Eve. Even without snow, I hope your hearts feel warm.
Just for today, I hope you can pause for a moment and smile with the people you love. Merry Christmas ![]()
I’m off now to run to my beloved wife and my son—who has already discovered that Santa Claus doesn’t bring presents anymore, making him slightly less fun than before.
— kjun ![]()
PS. At our year-end party, we all built domino chains together. Our team came in first place. ![]()




