[12.05.25] On a snowy day, just like inside inZOI

:snowman:It snowed a lot here in Korea today!:snowman:

How’s the weather where you are?
The inZOI team worked hard again this week— no, actually… we worked unbelievably hard.
But~! We still haven’t been able to fix all the issues you shared with us…
(Trust us, it breaks our hearts too :sob:)
Don’t worry, though!

Once the December update is out, we’ll jump straight into a full improvement phase, gathering all your feedback and tackling it properly.
We’re already collecting and fixing things one by one, so please hang in there just a little longer! :grinning_face_with_smiling_eyes:

For example:

  • Strong requests for slow dancing
  • Feedback that infants should have no teeth, and toddlers should have 1–3 small baby teeth
  • Fixing the unnatural behavior of vacuuming/mopping outside the house
  • Making sure major in-game decisions are always the player’s choice, including options to disable automatic features (e.g., unwanted pregnancy/childbirth)
  • Restoring the original Cat’s Eye plumbob
  • Bringing back the old parking lot
  • And many early-development quirks and features that still need proper tuning :flushed_face:

We’ll keep addressing them one by one—
slowly, but consistently!
We’ll continue improving inZOI until we can confidently stand before you as a game that keeps getting better. :flexed_biceps::sparkles:

-K.jun :heart:


Hello Everyone!

It snowed a lot here in Korea, so I posted a photo—and someone mistook it for an inZOI screenshot. I’ll just take that as a compliment to the game. (Joke!) :grin:
Over the past week, we received a huge number of community feedback, suggestions, discussions, and many questions and messages of support for our team. Thank you so much.
Many people have been guessing the update date. Since we’re still in Early Access, it’s difficult to give a fixed schedule yet. A lot of users predicted something around December 21, but once again, I’m really sorry—I can’t give you a confirmed date today.
However, since Christmas is in December, we will release the update before Christmas.
While talking with all of you, I realized how frustrating it must have been to receive unstable builds at times. As a developer, I’ve felt some self-doubt recently. Starting next year, we’ll adopt a new development process to ensure better stability and better progress overall.

Character Customization & Relationship System

We received many requests to allow different hairstyles and makeup sets depending on outfit categories. For example, natural looks for pajamas, and separate styles for suits, sportswear, or casual outfits. Our team completely agrees. The feature to match outfits and makeup is already done for December, but unifying outfits, accessories, etc. is still in progress. Full development should finish early next year. I think we can show some of the work-in-progress soon.
There were also many requests for a contact exchange system between Zois. I loved this idea. In real life, you need to exchange numbers before you can contact someone, and people also need blocking and deleting functions. I now feel strongly that we should build this system.
Some users also suggested blocking system messages—honestly, that’s a great idea too. Whenever we talk together, good ideas always come up. Requests for traits like “faithful,” “flirtatious,” and relationship types like polyamory vs. monogamy also came up, along with personality-driven autonomous actions. Trait additions will be included in the next update.
Many players complained about all Zois cheating too easily and wanted behaviors to change based on personality. We will fix the “everyone cheats” issue in the December update. If timing becomes tight, we’ll try to roll out a hotfix.
We also received requests about children’s emotional reactions during family conflicts such as divorce or affairs, and dialogue options to keep secrets or confess. Some emotional reactions are in the game, but they’re not enough—we’ll strengthen this system.

Life & Social Systems

Many users pointed out that faraway NPCs and cars suddenly disappear or pop in due to distance culling, breaking immersion. As you know, this is tied to optimization. We’ll try adding improvements in this build.
There were many requests for a minimap, a driving minimap or GPS, auto-drive functions, and improved vehicle navigation.
We’ve FINALLY started development on the minimap. It won’t be ready in December, but we plan to add a small minimap—like the ones used in driving games—after that.
For funerals and death systems, there were requests for death causes, obituary pages in newspapers, funeral visits, condolence interactions, etc. Some improvements will come in December, and we’ll continue enhancing the system over time.

Economy & Business Systems

Players asked for new business types like cafes, restaurants, salons, nail shops, supermarkets, clothing stores, and more, along with deeper management systems.
To be honest, the business features coming this December may not fully meet your expectations yet. But we will keep building them.
Vehicle parking—being able to actually park your car, own multiple cars, choose them, transfer them, and gift them—was also discussed.
This time, we will do our best to get parking into the update. ^^;

Convenience Features & Daily Life

Requests for lighting and home automation continue to come in. Auto on/off lights when moving between rooms is totally doable—I simply forgot. Year-end schedules are busy, so it slipped my mind. I’ll talk with the team first thing tomorrow morning. ^^;;
Users also asked for TV/music auto-control, first-person view, jumping, climbing, minigames, and other free-movement interactions.
We’ll also quickly work on:
• more baby clothing colors
• restoring the lost Apocalypse Mode
• a schedule-copy function
• and a low-spec graphical mode while keeping current visuals for others.

Community Feedback & Roadmap

This week, many discussions revolved around single-player vs. multiplayer priorities, technical separation, and community toxicity. Many are waiting for an official roadmap.
We will share the full roadmap for next year within 1–2 weeks. Sorry for the delay.
Also… thank you for helping me on Discord. It’s my first time using it, and honestly, I still don’t even know how to pin a message. lol

About Dance Animations

So many of you mentioned dance animations recently. I really wanted to add dances for you.
I asked an animator who has worked with me for over 10 years, and he kindly agreed to make them quickly. Because of that, we can include them in the December update.
It genuinely makes me happy when I can respond to your requests.
We capture motion with mocap, the animators hand-adjust everything, and we communicate closely with the actors during the process. I want to share these behind-the-scenes clips with you as well.
We now have 7,700 motions in inZOI. I’m truly grateful for our animators’ hard work, and I want to show you the new dance animations we’ve added—so I’ve attached a video.

See you again on Friday.

-K.jun :heart:

p.s.“The video has music.”

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