tbh, I can’t really evaluate the update, since it included almost none of the core features that were mentioned starting from the first roadmap and up to the December brainstorms. Assessing the add-on features, which essentially replaced/delayed the core systems, is quite difficult, because the pipeline (if it’s a pipe) has an odd shape, whereas it could’ve been straight if there had been a roadmap.
So, from what I expect from inZOI before release (based on the USP and the devlogs). ofc, there may be more core systems, but I’ll only add those I mentioned earlier.
• Roadmap (!!!)
• Group activities, blended via multitasking, including walking hand in hand, pushing a stroller, sitting together on a bench and talking while rocking a stroller, and so on. - [12.19.25] inZOI needs / about the journey / jobs brainstorm results (July 2025)
• Improved High/Ultra settings (distance culling, Lumen GI, RTGI, shaders etc.)
• Improved NPC crowds, adaptive behaviour model, LLM (AI dialogue system): recognition, relationships, memory, family groups with strollers and children on playgrounds, couples, social groups (joggers, commuters etc.) (1) - [12.19.25] inZOI needs / about the journey / jobs brainstorm results (July 2025)
• Memory system (initially scheduled for Dec 2025) and enhanced storytelling features – improved quality photo mode / video, Timeline (reel) / photo album, Calendar system. – [12.12.25] Memory/Timeline, photo album, calendar, and other storytelling features
• Bubbly social media, accounts, followers, posts (milestones, moments, text/photos), reactions, city-wide news, rumors, trends, community activity, maybe dating app, and other immersion-enhancing features. – [12.12.25] Bubbly social network, dating app / date spots, and other immersion-enhancing features
• Improved Karma system + Ghost Play + reincarnation / fate (Fate Engine). – [12.12.25] i have a suggestion fitting for the crime thing but also in general - #9 by GDfromRivendell
• Improved personality model (Traits and Characteristics) with progression and evolution across life stages and experience (not hardcoded). – [12.12.25] Personality Traits and Characteristics Design
• Fixed and improved Control City Status / Manage City options (City Safety, Conversation Positivity etc.) for flexibly customizable experience. – [12.12.25] Please fix and bring back “Conversation Karma Positivity” and other Control City Status options
• Improved City Appearance option (holiday city decorations available for customization and advanced Canvastown settings). – [12.19.25] General Feedback, or what I expect from inZOI before release (based on the USP and the devlogs) - #2 by GDfromRivendell
• Staying in hotels instead of buying houses via Move Cities, with other existing systems improved and working across all cities (ocean exploration, yachts, hotels, spa etc.) – [12.12.25] Staying in hotels instead of buying houses and other content across all cities
• Fixed and improved Vehicle parking and management, functional parking lots and garages; convertibles, pickup trucks etc. – [12.12.25] Please bring back pickup trucks, jet skis, and convertibles
• Customizable HUD, ability to free up screen space as an option and choose pre-v0.3 (smaller avatar, tiny emotion dots/bars, wants etc.) – [12.12.25] HUD Design
Link: Discord
(1) Regarding NPC crowds/groups, by December the following was intended to be implemented:



