Dear Kjun,
thanks a lot for sharing your updates now in the forum as well ![]()
The new clothing and hairstyle looks great and I am also looking forward to the family tree system. The crime system also looks very interesting ![]()
Since the October update I have played the game much more frequently as before and I really see the development. Thanks a lot for this!
My main 2 things which I am looking forward to are Multitasking and more / longer group activities. As for the group activities I really hope that Zois will be able to passively increase their relationships while doing stuff together - this would make friendships and family life much more immersive. But as I understand from your updates these are both things on which you and your team are already working on.
I would like to share a couple of smaller things and asks from my side which even though smaller have quite a big impact on the game:
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Skill progression: I would really appreciate if you could review the current skill progression. Currently some skills are increasing normally while for others it is nearly impossible to reach a high level before the Zoi dies from old age. Especially instruments, programming, cooking are increasing so slow that it takes nearly a week to get from level 1 to level 2 if your Zoi still wants to have some kind of a social life. This seems unbalanced as for other skills the progression is much more realistic.
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Possibility to adjust life stages: I havenยดt heard lately if the possibility to adjust life stages will be part of the December update. That would be very much appreciated as currently the only way for Zoi parents to see their children grow up is if they get kids right after one week into the young adult stage. I really hope we will be able to enjoy the young adult time more and still see the children grow up before the parents are dying of old age even if they get kids only in the second half of their young adult life span.
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More control for NPC family progression: As you know there are different playstyles and many of us are playing a single household or rotationally with several families. My main wish to make both gameplay styles better is to give us more control over the progression of the NPC families. Currently only married couples are getting kids. This is great for single household players but it is unfortunate that all singe Zois will always remain single until they die. For rotational players on the other side it would be great to have the possibility to dissable marriage and getting kids for all or specific families which you are playing rotationally so that the player has the choice.
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Option to choose linear / not linear need depletion: After the updates the need depletion has been changed and now Zois unnaturally become hungry at certain times in the day even though they just had a full meal one hour ago. Also they are unable to sleep during the day even if they are tired from e.g. writing a book until late in the night. A linear need depletion would be much more immersive for different playstyles or at least an option to choose if we want it linear or not.
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Karma system: And last but not least: what are your plans regarding the karma system? I really hope this will come back in some way. Currently all karma related actions are without any impact and some ambitions are uncompletable due to this.
Thanks a lot for hearing our thoughts & wishes and wish you a great weekend!
