Please Improve the Burglar Event! It was so bad...

I was thrilled to finally experience the burglar event in my game! Unfortunately, it was completely ruined by things that ruptured my immersion and made the event a ridiculous and unrealistic experience. It was ultimately a massive disappointment for my first experience with this brand new event that has so much potential for fun drama.

These are the reasons why my first burglary was just ridiculous, disappointing, and immersion destroying.

  1. The husband was awake and cleaning up around the home. The wife was sleeping. The husband is technically the head of the family as the first zoi created in the family. ONLY THE WIFE got the burglar event!!! Why? Why is this event not a household-wide event???
  2. The husband was outside, taking trash to the outdoor trashcan. The burglar tiptoed across the yard as the husband zoi was incapable of interacting with the burglar at all! To him, the woman tiptoeing next to him toward the front door just wasn’t there. I would’ve had the husband defend his family, but instead, he was completely oblivious to anything happening right in front of him.
  3. The burglar went inside the house to pick the lock from the inside. The door has absolutely no indication of a “right way” to place it, nor should there even be a right or wrong way to place a door that opens both inward and outward! The only door in the game that has a clearly obvious orientation is the one with a keypad lock, unless I’m forgetting another.

This happened during my Let’s Play video here: https://youtu.be/uMyfz0hj9Fw I was so let down. To me, the whole thing was stupid, and I’d been looking forward to experiencing it. I thought it would be a wonderful thing to experience for the first time with viewers of my series. I’m not surprised I got a comment saying, “That burglar was so dumb.”

To me, the whole event turned out that way, despite my reluctance to be negative about this game. The team works hard and does good work, and this event can easily be improved by making it a household-wide event so any member of the household can call for help or try to fight the burglar. The burglar and household members should have some appearance of intelligence or the tiniest bird brain even so they can recognize a person right beside them.

There should not be a wrong way to place doors in this game if there is zero indication on either side of the door that there is some correct orientation so burglars and visitors don’t enter the house to interact with the door! Your options are to make all doors open inward or outward (the preferred option for immersion. No one’s doors swing both ways except in restaurant kitchens and the like), or they should function like the side of the door facing the outdoors is the front of the door!

Yes, I’m upset that this event ruined my fun, failed my expectations completely in multiple ways, and ruined what could’ve been a cool thing to capture on video. Instead, I have a video in my series that shows just how bad some things are in this game, and that’s not my reason for sharing gameplay at all! My intentions are the exact opposite.

Unfortunately, despite promising to refine, improve and fix features already existing in the game, the team continues adding large new features (owning and operating a business!) rather than give attention to the parts of the game they promised to focus on.

Signed,
Reluctantly Disappointed Fan

P.S. Edit: Because of the bold portion of this post, I am not feeling particularly hopeful that there will be a fix or improvement in the issues I mentioned in this post, nor the many other issues reported by others. While I am happy that this game is being developed, it’s being built with bugs and issues on top of bugs and issues. This doesn’t bode well for the future of this game, in my opinion. Due to the development team doing the opposite of what was promised (fixing and improving existing features before adding new ones), I have lost trust in the development team.

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Hello @Starwing, I’ll merge this thread with the existing one since it’s the same issue: Make burglary less quicky and more realistic, please . Thanks. :slight_smile:

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A post was merged into an existing topic: Make burglary less quicky and more realistic, please