I recently discovered that there’s a right way and a wrong way to place doors, even when they look the same on both sides. I wasn’t aware, and I place doors while I build, paying attention to the orientation of the handles with regards to the design of the entry/position of the door. The doors should open toward the nearest wall when it’s close to the wall. A door close to the right wall should have it’s door handle on the left side of the door, for example.
After discovering that all the doors in the game (not just the ones with obvious differences like the keypad lock) can be placed the wrong way, I want to present my wishes for improving door options that are not related to door permissions (that’s a separate topic already listed in the Fundamentals First and 2026 Roadmap document).
My wishes for doors to make them more realistic, fun, and add another way to customize our creations.
- I’m hoping a quality-of-life build mode improvement will be doors with no wrong orientation except for doors with clearly different sides. That would include the keypad lock, something that looks like a lock on the inside of a sliding door, or anything like a deadbolt where you see the keyhole on outside and handle on the inside.
- Actually, I’d love if we could add a deadbolt or subtle “occupied” indicator on typically interior doors. So you could add a little indicator on the outside of a bathroom door that would let other zois know someone is using it. Many zois would respect it, and some just wouldn’t. That would be fun. And a deadbolt add-on could have a lot of use cases.
Thanks for considering these ideas!