Overall the game is shaping up to be such a great game.
That said, the genetics are a mess and the faces presets often do not translate well from one gender to another. Switching presets from male to female is how inzoi handle genetics right now. Your daughter will inherent her dad face, just gender swapped. Not blended or anything. So you end up with freakish looking faces that do not look like their previous opposite gender version. It’s especially aparent if you tweak the eye area during C.A.Z !
This needs to be tackled seriously and quickly. Inzoi is very aesthetics driven yet the characters can look horrible very quickly (faces are too extreme or cartoonish)
I’ve had a lot of babies with the same couple now, and I’ve seen a lot of variation in the faces of the children. They tend to inherit separate parts of their parents’ faces. The couple I’ve played so much has very different features. The father has a wide jaw, sort of square-shaped, and a big nose. The mother has prominent cheekbones and a narrow jaw with a prominent chin cleft.
Sometimes the child will inherit a very unfortunate mix of those features. A boy with a big nose, pronounced cheekbones, and potentially weirdly shaped eyes that don’t suit the other features. I also had a girl who also developed the widest jaw and a big nose, but it was perfectly straight like her mother’s. When I adjusted her jaw in CAZ, I found the zoi quite lovely. Those children were born to this couple prior to the Cahaya update in August.
Since then, I’ve had three of their four children that have reached child age (which enables me to save them to Canvas, then see what they will look like as a young adult) turn out to be an attractive blend of the parents’ features. One was quite unfortunate, but now I’ve come to appreciate him for his differences.
In CAZ, looking at the opposite gender of the zoi preset can give very distorted views.
I hope they’ll be able to create a genetic-blending mode in CAZ when we start a new game. I’d love to be able to create the parents and some children (including being able to create an adolescent zoi in CAZ!! ) by blending the features (face and body).
Feature blending does not exist in the game. It was confirmed by the inzoi support team who replied to the player that feared that the feature was bugged. The support team said it was working as intended and explained the process.
You get presets swapping with random variations “to keep things from looking too identical”.
I don’t think the people who played the game and documented it have a distorded view of the game they played. You can get more reports on this on platforms like reddit, with pictures attached if you type the right keywords in the search bar.
I’m happy you’re satisfied with the results though. But this is not the post to minimize the importance of this system that is right now very limited and not fulfilling for most of us
Then I don’t understand how I can get a zoi with dad’s eye shape and mom’s eye colour then?
I didn’t come to minimize the problem but to state that there is much more noticeable difference when there are more noticeable differences with the parents’ features.
UPDATE: I would like to add, though, that an improved and more realistic genetics system is on the list for work the team promises in 2026. That will include the possibility for twins and triplets too, so that’ll be a lot of fun and I hope we can finally have even a tiny chance at identical twins in a game like this.
Just because I enjoy making a lot of born-in-game zois right now doesn’t mean I don’t want to see a much more detailed system. I look forward to more blending, some type of recessive genes system, etc. So I truly didn’t mean to minimize.
You stated something that is not coded in the game. The only thing that happens currently is a swapping of face presets and colors. I have yet the see a “blend” of two colors → meaning blue eyes + brown eyes = green or yellow eyes. Or features.
I wonder how they will end up upgrading the genetic system, though. The base problem that i see right now is that opposite gender of the same presets do not look alike. The female version is way too cutified and the male version is too strong which gives weird results when you gender swap.
They said they want to single out each feature of the face as preset (eye/nose/lips) in the future. Which would mean we would shy away from copy pasted offsprings which is a good thing. In my opinion a good way to make sure siblings actually look like eachothers etc would be that presets are neutral. There is no “female version” and “male version” of each preset. There is one preset that fit both.
Of course some other factor would need to be added on top to harmonize the face. Men faces usually have longer faces, lower eyebrows etc. But that should be subtle, not the extreme we currently have.
If you think about it, in the real life you can instantly recognize the son of a mother or daughter of a father etc by the features alone. That logic doesn’t work if the defaut female face is tailored to be some round, cutified K-pop doll by default lol.
I think we simply have a communication misunderstanding. No, it’s not a proper blend like taking the darker blue and lighter blue and having a blue somewhere in between. What I meant was taking aspects of the face presets of both parents. I don’t want to post a whole bunch of pictures of this family unless you’re interested, but I think it’s that I used the term blend in a different way.
So I meant they “blend” different parts of the faces together like a patchwork. But the email screenshot is weird because it said you wouldn’t get the eye shape of one parent and the eye colour of the other, and that has happened to me a few times now.
I really do, too! I have no idea what they will do with blending eye colours from different eye presets. I have one zoi with a very exotic eye preset, not the cat-like one, but that’s a good example. I would think the cat-like eye would be a very rare gene.
But even if they made the eye presets have a type of “gene,” they wouldn’t be able to do the same with hair because we don’t have genetic hair styles (thankfully!).
UPDATE: I found a way to show the family without posting a whole bunch of screenshots. In this image, the top left images are the father and mother, followed by three boys, and four girls (the first has no makeup yet). I think they look like a family that aren’t all identical or wildly different. Some have slightly different skin or hair tone, but that’s about it. And one boy has very cloudy pupils for some reason.
Just like @Starwing I’m quite surprised by how well the systems works atm, even though there’s always room for improvement of course. I’d enjoy “blends” too, mainly as it adds more variety, but from a biological view the current mixes / combined usage of presets is very accurate, I think. For example, having a child with a haircolor blend between the parents isn’t what I’ve seen most of the time, it’s usually more like a choice between either side, rarely 1-2 nuances darker or brighter.
I’m really excited to see what they’ll add over time though. Especially twins and triplets will be such a huge addition. Just imagine getting ready for your 100th in-game baby and suddenly you have to choose multiple names and stuff. Can’t wait
This has been my core criticism. It feels obvious that certain systems were treated as an afterthought rather than a priority, which is strange for a life simulation game where these elements directly contribute to the main gameplay loop. If this year is about focusing on fundamentals, then these areas should be considered foundational.
@Daevamer Not to hijack your thread but genetics and the specific clone problem has been on my mind as well.Let me know what you think, if you had a similar idea or we are on the same page : CAZ Presets & Genetics System — Unified Proposal