Mirrors bugs

    • Game Version: 20260108.9692.W

    • Platform: Steam Windows

    • Hardware Specifications & Operating System (OS version, CPU, GPU, RAM, storage…): Windows 11, AMD Ryzen 7 7700X, NVIDIA GeForce RTX 4080, 32GB RAM, SSD 1.8 TB

There are several things happening with mirrors, after a lot of modifications on Engine.ini, I have been able to pull off the best quality reflections the engine can provide. However, there are some issues:

  1. Hair and eyes on metahumans are black: This is a known issue and has to do with the materials used on the Blueprint, since we don’t have access to those, we can’t fix it with mods I believe?
  2. Mirrors seem to have a light attached to them onn proximity, this needs to be removed as on base-game it causes extreme light on the character (or at least lower it to 50% or something Gee!)
  3. Sunlight always comes through walls / ceilings - I’ve personally tried to modify the engine values to make it not happen but I guess it has to do with the modularity of building. Would love this fixed though, because it’s causing strange light that shouldn’t be there to… just appear out of thin air.

Here’s a video showing the issues:

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2 posts were merged into an existing topic: Mirror Pixelation Issue / Bug?