Yellow lighting when camera is at eye-level with Zois

  • Game Version: 20260108.9692.W

  • Platform: Steam windows

  • Mods: Active (Mostly clothes and hair, + one ‘weight balance’ mod)

  • Hardware Specifications & Operating System (OS version, CPU, GPU, RAM, storage…): Windows 11, Intel i9 10850k CPU, Nvidia RTX 5070ti GPU, 32GB of RAM, 1TB SSD.

  • Steps to Reproduce: Put the walls up, move the camera to eye-level with Zois. The lighting will turn yellow (realistic shadows = OFF, all other settings are set to ON and ULTRA)

  • Please provide the entire save file(s) from the date when the issue occurred.
    20260111-155701.zip (13.5 MB)

  • Details:
    I keep realistic shadows off because of * the bug where the lights flicker when you have them on. But without realistic shadows, the game has very yellow lighting when you keep the camera at eye-height. When looking in isometric view, the lighting seems normal. But it turns very yellow when you zoom in on the Zois as is shown in the provided screenshots. I have changed all of the light bulbs to white color, but it makes little difference. Please fix this :).

    I have the newest Nvidia driver (version 591.71).

Yellow lighting at eye-level with Zois (realistic shadows OFF):

Same eye-level with realistic shadows turned on (to prove it shouldn’t be this yellow at all, there are no yellow lamps around):

What the lighting looks like with realistic shadows OFF and at isometric camera-level:

The lighting with realistic shadows off should really be more like this last picture and not turn so yellow just from moving the camera closer and putting the walls up.

Here’s a video as well:

Here’s a screenshot of my Graphics settings when I have this lighting issue just in case:

7 Likes

This unstable lighting makes it challenging to take photos that match because I either have to be in the yellow lighting with all photos or out, making it impossible to have high and low angles.

3 Likes

The difference seems to be what the game considers “indoor” lighting versus “outdoor”.

When the camera is just high enough to be outside the building, you get the neutral coloration. Drop the camera down just below ceiling height so it’s now indoors, then the game switches to the yellowish tint.

For a bit of amusement, change the ceiling surface to glass. Bingo! Neutral-ish colors. A pretty unrealistic ceiling though. :wink:

(all of this with Realistic Shadows off)

4 Likes

hmm you might be right, although a glass ceiling would be very weird lol, thanks this might help when making furniture for canvas :slight_smile:

2 Likes

I mean I understand if outdoor lighting and indoor lighting is different (and not functioning properly by outdoor lighting seeping through when the camera isn’t in the room or the walls are down). That’d honestly not be as annoying. It’s just that my house lighting really shouldn’t be this yellow. All my lights are 100% white colored. With realistic shadows on the game does seem to capture the proper lighting. But why does realistic shadows ‘off’ suddenly make it all yellow? They really need to work on that.

4 Likes