Trend-setting
Trends were the part of the social simulator that inZOI actively promoted before release. It was about a whole community, rather than just a family.
But for now (v0.5.x), mass events and trends aren’t broadcast anywhere: not in Bubbly social, not through NPCs or venues in the world, not at all. Likewise, the player doesn’t influence them. Usually, people in the community communicate and interact not on a private interpersonal level, but rather around shared interests and events, which are typically external (if they even communicate in person and not just in public feeds).
From Discord:
If trends does come back into InZOI, please allow trends to be set by doing #trends on InZOI’s bubbly or something, because not everyone wants to set a trend randomly but they might want a choice to choose which trends should be used or what item is for a trend.
Yes, IRL, trend‑setting is driven mainly by K‑pop idols, K-Drama actors, the entertainment industry, global luxury brands, they’re usually promoted by entertainment companies (SM, YG, JYP, and for us Adam Entertainment), social media (TikTok, Instagram, and for us Bubbly), as well as media and outdoor advertising.
Fashion designers and boutiques can launch trends on their own, especially when it comes to luxury brands (Chanel, Dior, Gentle Monster), yet without idols or actors as a showcase, the impact is weaker.
Fashion Design and Distribution: branded boutiques and online marketplaces
I noticed that Zois have a website where they “check” new arrivals of clothing and accessories, and I feel more and more like making something like that functional. Platforms like CONNECT Gamewear (CLO), Palet’s seasonal drops are progressing pretty solidly, MyBusiness system has already been introduced, so I’m moving to in-game concepts.
• Each branded boutique can offer its own assortment and collections (players can optionally lock this stuff in CAZ.)
• This approach allows players to access content as part of fictional (or real) brands, collections, and gameplay systems including in-game (!) pricing, discounts, and seasonal drops.
• With MyBusiness, players would be able to create their own brands:
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new crafting mechanics – sew or order custom designs (with CLO?), craft jewellery (like in LBY);
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import or generate logos, manage collections and pricing;
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build their own boutiques, stock racks and dress mannequins;
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create storefronts on a marketplace;
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run ads and collaborations with idols and other celebrities (Bubbly, Adam Entertainment, billboards).
• Players can access these collections:
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right in the boutiques (racks and mannequins – the outfit should be recognizable, try-on zone, catalogs)
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through the PocketMarket App, especially if pickup points are planned in the game.
• Like in lots of action-RPG and life-sim games:
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trying on should be super clear and easy, a unified CAZ-like UI with unique boutique background screen to mix and match outfits and add them to the cart for the next payment step, just like IRL;
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the same applies to skincare products, perfumes,, beauty, tattoo salons and barbershops – the mechanics are the same, but more variety is always a win.
Below is a quick mockup: a website, CONNECT x PocketMarket and Boutique CAZ UI.
CONNECT x inZOI: Contest - CONNECT x inZOI
Canvas Palet: inZOI Canvas
