I noticed the sleep mechanics were adjusted in 0.5.3 or 0.5.4. On 48mins and 96mins player ZOIs now wake up when their sleep gauge is full no matter what prompt I give (sleep and/or keep sleeping) while that’s realistic, at the same time it’s annoying that my zois go to sleep at midnight and are wide awake at 1 am, 2 am, 3 am, if they were to go to sleep earlier they’d do the same thing but earlier. What I’m suggesting is adding an option in game settings to where they stay asleep until players wake them.
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Agreed.
I’ve experienced this every now and then myself.
Personally I would love that a sleep cycle is 6 hours.
Meaning if the player puts the zoi to sleep, then it will sleep for 6 hours unless needs are critical, or baby needs attention (stuff like that).
To be fair, that’s how it was before the devs tempered with the needs then added those obnoxious routines that messes-up Zois freedom and need depletion to enforce sleep at 11pm and breakfast at 8am.
I want those routines removed (or made optional) and yes, as per @trainguygaming1045 ‘s request, fixing sleep so it lasts even if the Zoi is full would be a start.
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Devs, for the love of Psycat add this option, PLEASE!! It is SOO ANNOYING the way it is now…
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It may seem funny, but I often play with large families currently, and when I play with some Zois, it’s more comfortable for me that the others don’t do any nonsense on “autopilot”, but they sleep.
I absolutely support the idea of adding an “endless sleep” option, with full ignoring for all daily routines, needs, and schedules, until the player wakes up Zoi by his own.
(p.s. @trainguygaming1045 correct the topic name: “Endless sleep” option or something same)
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@n0mercygames I changed the title. 
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I made a post that any relaxation interaction should have an option to stop interaction by player.
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Added a poll, please everyone vote. Would love to see who agrees/disagrees
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