Programming - Skill Progression Guide (post–December update)

:laptop: Programming Skill Guide (Level 0 → Level 10) (post–December update)

Settings: 96-minute day • Context: after the December update (much faster skill XP from activities)

Intro

In my rotational play I test money-making skills with Zois dedicated to one main skill. Below are my Programming observations after the December update, focusing on level-up speed, work completion time, and Level 10 benefits as they might be useful if you’re considering investing into this skill.


:white_check_mark: Key takeaways

  • :high_voltage: Fastest XP: programming at the PC (books give very little progress in my run).

  • :stopwatch: Stable leveling: ~3 in-game hours per level-up from Level 1 to Level 9.

  • :red_triangle_pointed_down: Work-time breakpoints: changes at Level 3, Level 6, Level 9.

  • :money_bag: Level 10 spike: hacking options + high-value quality outcomes.

One-liner: Work time changes at Level 3, Level 6, and Level 9; skill gain per level stays ~3h throughout Level 1–9.


:puzzle_piece: Project type unlocks (Programming)

  • Level 0: Plugin, Game Mod

  • Level 2: Utility App, Puzzle Game

  • Level 4: Shopping App, Sandbox Game

  • Level 6: Finance App, Antivirus Program


:bar_chart: Core progression table (overview)

Phase :high_voltage: Level-up time :stopwatch: Work time (App/Game/etc.) :speech_balloon: Notes
Level 0 → Level 1 ~3 min Very fast initial level at the PC
Level 1 → Level 3 ~3 h per level ~7.5 h XP is much faster than finishing a full work
Level 3 → Level 6 ~3 h per level ~6 h First major work-time drop
Level 6 → Level 9 ~3 h per level under 4 h Another work-time drop
Level 9 → Level 10 ~3 h under 2 h Big speed-up for finishing works
Level 10 under 2 h Endgame: fastest works + best bonuses

:money_bag: Money notes (examples from my run)

  • :green_square: Around Level 6: “Good” sold for ~150 Mew

  • :yellow_square: Around Level 9: “Good” sold for ~200 Mew

  • :blue_square: At Level 10: Excellent ~300 Mew, Perfect ~1000 Mew


:firecracker: Level 10 benefits (hacking + income spike)

:trophy: Hacking Competition (Sundays)

  • :white_check_mark: Available at Level 10

  • :spiral_calendar: You can participate on Sundays

  • :game_die: Outcome in my run: either you win 1000 Mew or you get nothing (luck-based)

:bank: Hack into a Bank

  • :white_check_mark: Available at Level 10

  • :stopwatch: Takes ~10 minutes

  • :white_check_mark: Success: +1000 Mew

  • :cross_mark: Failure / caught: −500 Mew

  • :repeat_button: Cooldown applies whether you succeed or fail

:gem_stone: Quality/value spike at Level 10

  • In my run, higher quality outcomes mattered most here:

    • :star: Excellent ~300 Mew

    • :diamond_with_a_dot: Perfect ~1000 Mew

  • Combined with under 2 hours per work, this is where Programming can be a sufficient money maker.

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