Programming Skill Guide (Level 0 → Level 10) (post–December update)
Settings: 96-minute day • Context: after the December update (much faster skill XP from activities)
Intro
In my rotational play I test money-making skills with Zois dedicated to one main skill. Below are my Programming observations after the December update, focusing on level-up speed, work completion time, and Level 10 benefits as they might be useful if you’re considering investing into this skill.
Key takeaways
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Fastest XP: programming at the PC (books give very little progress in my run). -
Stable leveling: ~3 in-game hours per level-up from Level 1 to Level 9. -
Work-time breakpoints: changes at Level 3, Level 6, Level 9. -
Level 10 spike: hacking options + high-value quality outcomes. -
Money-making changed after April patch: completed programs can now be published for recurring royalties instead of relying on a one-time direct sale.
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After April patch Freelancing is the immediate-payment alternative: accept a Programming commission first, create the requested program and deliver it to the client.
One-liner: Work time changes at Level 3, Level 6, and Level 9; skill gain per level stays ~3h throughout Level 1–9.
Project type unlocks (Programming)
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Level 0: Plugin, Game Mod
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Level 2: Utility App, Puzzle Game
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Level 4: Shopping App, Sandbox Game
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Level 6: Finance App, Antivirus Program
Core progression table (overview)
| Phase | |||
|---|---|---|---|
| Level 0 → Level 1 | ~3 min | — | Very fast initial level at the PC |
| Level 1 → Level 3 | ~3 h per level | ~7.5 h | XP is much faster than finishing a full work |
| Level 3 → Level 6 | ~3 h per level | ~6 h | First major work-time drop |
| Level 6 → Level 9 | ~3 h per level | under 4 h | Another work-time drop |
| Level 9 → Level 10 | ~3 h | under 2 h | Big speed-up for finishing works |
| Level 10 | — | under 2 h | Endgame: fastest works + best bonuses |
Publishing vs. Freelancing (post April patch)
The money-making system for PC-created works has changed.
There are now two separate ways you can monetize Programming:
| Method | How it works | Payment |
|---|---|---|
| Publish | Create a normal program first, then publish it | First royalty after ~4 days, then roughly weekly |
| Freelance | Accept a Programming contract first, then create the requested program specifically for that client | Immediate payment after delivery |
The important difference is that you cannot create a program first and then decide to use it for a Freelance contract. Freelance works are created specifically after accepting the commission.
This makes Skill Level important for the money strategy. At lower levels, when Bad/Medium/Good results are still common, Freelancing can be more reliable because Freelancer payouts do not appear to depend much on work quality.
At high Programming levels, when Excellent and Perfect programs become much more common, Publishing becomes increasingly attractive because every published work can generate recurring royalties over several weeks.
Observed royalties
I have observed exactly five recurring royalty amounts:
250 • 375 • 500 • 750 • 1,050 Mew per payout and published work
There are also exactly five work quality levels, so my strong working assumption is:
| Likely Quality | Royalty per payout |
|---|---|
| Bad | ~250 |
| Medium | ~375 |
| Good | ~500 |
| Excellent | ~750 |
| Perfect | ~1,050 |
This mapping is not directly confirmed by the UI. Royalty notifications show the title of the work but no longer show its original quality. However, the exact five payout tiers matching the five quality levels makes this a very strong assumption.
The first royalty arrives roughly 4 days after publishing, followed by payments approximately weekly. I have seen works continue generating royalties for at least 2–3 weeks, but I have not yet confirmed the exact lifetime or number of payments.
For immediate payment instead, see my Freelance Career guide.
Level 10 benefits (hacking + income spike)
Hacking Competition (Sundays)
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Available at Level 10 -
You can participate on Sundays -
Outcome in my run: either you win 1000 Mew or you get nothing (luck-based)
Hack into a Bank
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Available at Level 10 -
Takes ~10 minutes -
Success: +1000 Mew -
Failure / caught: −500 Mew -
Cooldown applies whether you succeed or fail
Final Takeaway
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Money strategy after the April patch: Programming now has two very different income paths. At lower skill levels, Freelancing can provide more reliable immediate income. At high levels — particularly with fast creation times and frequent Excellent/Perfect results — Publishing looks considerably stronger for long-term income because multiple programs can generate royalties simultaneously.
Update / Addendum: Genius trait speeds up ProgrammingWhile playing another Zoi with the Genius trait, I noticed Programming felt significantly faster, so I ran a quick test to confirm.
Test setup: two Zois started at the same time with the same actions and the same mood (no active buffs). One Zoi had Genius, the other didn’t.
Result: the Genius Zoi was clearly faster both in finishing works (apps/games) and in leveling up.
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Work completion time (apps/games) with Genius:
up to Level 3 ~4h10m → from Level 3 ~2h45m → from Level 6 ~1h50m → from Level 9 <1h -
Level-up time with Genius: usually ~2h15m per level, and Level 9 → 10 ~1h45m
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See the time coparison Genius vs. not Genius 2 posts below
Work completion time (apps/games) with Genius:
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