Our Zois' lives outside of home should NOT be locked to their 'Schedule'

I really dislike that currently unplayed Zois don’t leave their home unless their ‘Schedule’ says that they should. There should be more randomness to this much like in a former update (I believe it was 4.0) where unplayed Zois could be found roaming the streets and visiting lots whenever.

I’m confident I’m not alone in this. The way the game currently operates makes it too predictable in some ways, and it also makes it harder to meet certain Zois who don’t share the same schedule.

UPDATE: I have come up with a method that I believe the game should use, which takes Schedules into account as well as a ‘random’ factor so schedules do not stay static all the time without player intervention. It would basically involve a selection of randomized, currently uncontrolled player-made Zois ‘following’ our currently controlled Zoi when they visit a public/commercial property.

It would work like this:

  1. World has 3 player made families.

  2. A currently player-controlled Zoi visits the beach.

  3. The moment the player-controlled Zoi visits the beach, 1-2 player-made but not currently controlled Zois from families #2 and #3 have their schedules automatically changed to ‘Visit the Beach’ at the same time.

  4. The Zois with schedules auto-changed will then also spawn on the Beach lot. The rest of the Zois on the lot are game-generated NPCs.

  5. If the player-controlled Zoi visits the Nightclub some hours later, the game should auto-adjust the schedules of 1-2 random player-made Zois again so they visit the Nightclub too. And so on.

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