more randomization within your ZOIs

We would love to see more randomization within your ZOIs field of view. Currently, whenever a scheduled event activates in the calendar, the majority of NPCs automatically cluster together in the same location at the exact same time—which feels very strange. Similarly, after school ends, everyone automatically heads straight home; this looks a bit lackluster. The game is heavily scripted around specific behavioral patterns but lacks sufficient random variation—something that is quite disappointing. When playing this simulator, players expect a sense of immersion, yet they often end up feeling as though they are merely inside a rigid simulation where every character operates according to a single, uniform algorithm.
The game is still in dire need of greater randomization. It is precisely this “one-size-fits-all” template for all ZOIs that significantly detracts from the experience for new players—and makes it difficult to attract a fresh audience.
We truly appreciate all your hard work, and we offer these suggestions in the spirit of helping to improve the game.

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