[01.30.26] A Landscape with a Bicycle (Updated)

:psycat_cahaya: :psycat_cahaya: Looking at the calendar today, I can’t believe January is already coming to an end. Time is moving so fast that I can’t help but worry a little about whether we can finish inZOI within this year. :sweat_smile:

How about you—has 2026 been going the way you planned?

Thanks to my teammates on the inZOI team, I’ve been having a really exciting time developing the game. These days, I can genuinely feel the game getting better little by little, and that gives me a lot of energy. But… time still feels like it’s moving too quickly, and that part is a bit overwhelming.

While making this video, I realized we’re only now fixing some fundamentals that should’ve been improved sooner. That made me think about how frustrating it must have been for you all, and it’s pushing us to improve the basics faster and more thoroughly.

Going forward, I also want to find better ways to ask for your feedback more often—and more effectively.
In particular, we’ve seen a lot of comments that the HUD takes up too much of the screen, so I’d like to prepare and share a new GUI concept and ask what you think.
I’m also curious how much you’d enjoy being able to drive cars or ride bicycles anywhere in the game.

Lastly, I’m considering a broader refresh of the lobby experience—News / Discord / Canvas profiles / notifications—but changes like these can easily cause inconvenience, so I want to approach them carefully.
Still, we’ll make good use of our twice-a-week communication to ensure your feedback is reflected as much as possible.

We had another really enjoyable week of development here at the inZOI team.
Please enjoy the video, and have a wonderful weekend. Thank you!

kjun :heart:


Kjun’s Reply to Your Comments

:heart: Hello everyone.:heart:
This week again, I’ve spent my days reading your valuable posts. The main topics you brought up were bicycle riding, the fame system, UI improvements, expanded jobs and careers, clubs and VIP areas, stronger social interactions, and more realistic gameplay elements. Hearing so many different perspectives honestly made me reflect on how limited my own thinking can be. Your detailed ideas have made me rethink our development direction once again.

Bicycle & Transportation Updates

We’ve added the ability for two people to ride a bicycle together, and you also suggested great additions like kids’ bikes, toddler seats, and even letting pets ride in the basket. Many of you also asked for things like playing music while cycling and adding more varied riding animations. We may not be able to do everything at once, but I’ll keep these ideas in mind and add them bit by bit whenever we can.

For vehicles, you requested realistic features such as autopilot driving, parking, vehicle maintenance (refueling, car washes), and rentals like limousines or party buses. For now, we’re restoring the parking lots, and we’re currently implementing a system where you can select a family member and have them park a car in the lot. Once the car is parked, you’ll be able to interact with it.
Also—after finally making a bit more progress with optimization, we’re now reviewing whether we can place vehicles out on the streets. When we first introduced inZOI, we talked about building a world like this… and it feels like we’re finally starting to make it real.

Fame & Social Status System

Some of you suggested splitting fame into categories—arts, sports, professional careers, crime, and more—so each area could have its own fanbase, events, and career paths. There were also ideas for VIP entry requirements that combine multiple conditions (fame, reputation, wealth, job, outfit, etc.), plus “workarounds” like bribes, persuasion, or invitations.

We actually planned a more segmented system early on, but we worried that splitting it too much might feel more like “levels” or “XP” in each category. We wanted fame to represent one simple idea: “How famous are you?”—so we leaned toward a single value instead.

You also proposed realistic social phenomena tied to fame—fans and stalkers, bodyguards, paparazzi, and media exposure. And honestly, this made me think: if we connect the fame system to the idol career we’re planning to develop starting this summer, it could work really well. That’s a fantastic idea.

Another suggestion I strongly agreed with (haha) was making fame optional, so players can choose a quiet life or a life in the spotlight depending on what they want. That modular approach makes a lot of sense.

UI & User Experience Improvements

You asked for improvements like UI scaling, transparency options, simplified interfaces, and expandable detail panels—basically making the HUD/GUI easier to read and use. We’re already working on this. We’ve decided to support smaller UI sizes and multiple UI types. We’ll keep pushing to reflect your feedback as much as we can.

For the wardrobe system, many of you wanted more immersive features—changing outfits in real time, showing only owned clothes, carrying shopping bags after purchasing, etc. There were also suggestions for voice customization and more animation variety based on personality so each character feels more unique. Voice customization is now included in our development plan too. :slightly_smiling_face:

Expanded Jobs & Career Progression

You suggested a wide range of career paths—fashion designer, model, comedian, digital influencer, firefighter, delivery driver, photographer, bodyguard, security guard, and more—along with deeper stages and challenges for each career.
In particular, many of you proposed connecting careers with the fame system—building and managing fame as an entertainer, athlete, entrepreneur, criminal, and so on. This aligns closely with our team’s direction, so I’m really glad to see that. We’re currently developing jobs, and we’ll definitely use these suggestions as references.

Gameplay & World Improvements

You asked for more natural character behavior, like swimming, climbing stairs, more varied conversation animations, and improved lip-sync.
For clubs, you suggested letting players create clubs based on hobbies or careers, manage members, set activities, and even operate VIP areas.
For schools, you proposed deeper systems like real-time classes, exams, homework, club activities, graduation ceremonies, and prom—great points we’ll reference when we build the school content.
You also mentioned seasonal festivals, local cultural events, sports tournaments, arts and volunteer activities, and more recurring regional events.
And on the building side, you discussed improving the building tools, fixing roof and stair issues, adding a “delete all furniture” function, expanding housing, and supporting multi-family housing.

Wow—thank you again for all the posts and ideas this week. We’ll reflect your feedback carefully and keep improving inZOI.
Thank you for taking the time to write to us again. I’ll be back on Friday with a new inZOI development video that shows what we’ve been working on.
Thank you.

kjun :custom_heart:

18 Likes

Thank you to the team for another week of great work! i

I was wondering if we could get an update on the progress for the PS5 release and pets?

5 Likes

Awesome news, I hope the UI will be a throw back to 0.1.0 and 0.2.0 eras, which had a slim and curvy UI (taking much less space than now and was still compatible with all emotions as those were introduced in 0.2.0).

Looking forward to it, and giving you my feedback again !

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hey inzoi team! the game is definitely improving, but honestly i would like to see my zois live longer than four inzoi days,i just made my zois and their already dying of natural causes..im not sure if this is bug or something i can fix .

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omg yes Pets! I’m so excited to get pets in.

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I really like that the focus is improving fundamentals. I want to see a base game with deep and engaging gameplay systems that can be expanded on before we start seeing a bunch of new half-baked features.

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personally i like how the ui looks, how about a scaling option and a toggle between the old and current UI?

driving the cars feel a bit stiff imo and i’m sad that they despawn, when we exit it. this also cuts potential gameplay about “false parking”

6 Likes

2 posts were split to a new topic: [01.30.26] Auto-Rotating Camera for Easier Car Driving

I agree! It would be nice if the cars didn’t vanish after exiting. Being able to actually use the Parking lots and street parking found in the game would be fun!

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I find that sometimes Zoi expressions and mouth movements don’t match up with what they are saying and doing. When they eat and drink, the biting/sipping doesn’t always line up. Similarly when they are talking. a variety of voices would also be nice.

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A post was split to a new topic: [01.30.26] Request for two or more vehicles

Hello Kjun and inZOI Team, first of all you’re doing an excellent job at creating inZOI with us players, all of my posts here in the Forum are only to encourage you to make the game right, and many players here in the Forum have already agreed we just want the bugs fixed for now, then it’ll be nice to add new content later and hopefully you can fix all bugs for existing content before adding any more content :+1:

Here this is Feedback you may want to consider, I started building a new house and now there’s only two Excellent toilets and both of them don’t look like a regular toilet that over 90% of houses and businesses have, one is flat and one has some weird controller thing on the side, all of the normal looking toilets are useless because they are not Excellent, they are Average or Below Average, and now there’s only three Queen Beds, none of the good looking beds can be used.

Here’s a question, if I have eight zois how can I give them their own unique beds if there’s not even eight Excellent beds to choose from?

Please give us an option to turn on or off this Furniture Quality that forces us to never use the furniture we like to see.

I love inZOI and I’m glad that I bought it mostly because you are developing the game with us players, to me it’s not about the game it’s about how you ask us for our ideas and you’re truly developing inZOI from what players asked about, that is AWESOME. :+1:

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Thank you. Looking forward to all future updates :heart_suit:

Very wonderful work by you… The game is becoming increasingly interesting and wonderfully developed. There are still bugs but you fix something every time. It would also be good to fix the mirrors because they are not refined, the characters in the mirrors are blurry and not visible. I sincerely greet the creators and Kjuna…:heart_eyes:

A post was split to a new topic: [01.30.26] Expand World Customization with Convertible Lots & Interactive Workplaces