Zoi gets teleported away when I change sth in build/buy mode

    • Game Version: 20250910.7320.W
      :backhand_index_pointing_right: (can we have a copy option for the game version too?) :backhand_index_pointing_left: :folded_hands:

    • Platform: Steam windows

    • Mods: only ever tried one, fully removed

    • Hardware Specifications & Operating System:
      Intel(R) Core i5-14600KF (3.50 GHz)
      32,0 GB RAM
      64-Bit
      Windows 11

    • Grafics Card: NVIDIA GeForce RTX 4060

  • Steps to Reproduce: change sth in build mode

  • Details:
    :round_pushpin: Please share the date, error message, or screenshots/videos for issue verification.

since the last update, my zois get teleported far away from home when I change sth in build mode. Sometimes all of them, sometime only one or two.

Example:
All three of them were sitting outside of the house, I went to build mode and added this book shelf and placed a plant on it, when I went back to live mode, Jack was teleported away and Ji Ho and Jeb were still sitting there. Jack was the active Zoi.
Earlier, they were just teleported to the border of the lot, but that’s the third time they end up far away from home.

Edit: I’m trying to reproduce, but I fail. Sometimes he gets teleported away and somtimes not -.-
I thought it was because I placed objects with ALT, but no.

Is this happening to someone else?

Here I just added this wall and a table and all the Zois at the lot got teleported away from what they were just doing.
I think placing objects with ALT is very buggy atm.
There is also the issue with the oven and frigde doors and that objects placed on platforms get deleted when placing/deleting walls or platforms.

One tiny wall destroys hours of work -.-

Hm, interesting. This doesn’t happen to me when placing objects unless I edit something that a Zoi is using, is going to use, or a part of the house that may disrupt their current simulation, whether alt-placing or not.

Zoi’s getting teleported after editing major parts of the house, like walls, is probably intended, though, since Zoi are invisible/deactivated when Build Mode is activated, so that they don’t accidentally get stuck in new walls or other things.

The only time this has happened to me, aside from when I edit objects Zois “attached” to, is when I edited a major part of a Zoi’s house to add a pool and rebuild their backyard.