Game Version: 0.8.0
Platform: Steam Windows
Mods: Never used
Hardware Specifications & Operating System: (Windows 10 Home, Ryzen 7 5700, RTX 5060 8VRAM, 32GB RAM, 1TB SSD):
Steps to Reproduce:
1. Load a saved game from a previous version (files attached in ZIP). 2. Update all properties/lots (in my case: Lot 1 House and Lot 2 Cafe). 3. Wait for the update process to finish. 4. Unpause the game by selecting speed 2 or higher (I used speed 4).Game saved:
20260424-110401.zip (27.2 MB)
Details:
Slow Motion Glitch:[ES] Descripción: La velocidad de simulación falló tras la última actualización. El juego quedó atrapado en cámara lenta (~0.5x) y los controles de velocidad (1x, 2x, 3x) dejaron de funcionar. El error ocurrió mientras mi personaje entraba a su casa. El problema se solucionó entrando y saliendo del Modo Edición de un comercio (Cafetería) desde el celular. Encontré la solución por pura casualidad mientras revisaba los menús de negocios y propiedades.
[EN] Description: Simulation speed is stuck in slow-motion (~0.5x) post-update. Speed controls (1x, 2x, 3x) are unresponsive. The bug happened right as my character was entering his house. It was resolved by entering and exiting Build Mode on a commercial property (Cafe) from the cellphone. I found the fix by pure chance while browsing the Property and Business menus.
Extra / Minor Issue:
[ES] El nombre de la aplicación “Autónomos” en el teléfono celular aparece en coreano.
[EN] The “Freelancers” app name on the smartphone is in Korean.
Feedback: Global Axis for Accessory Translation
[ES] Esto son conjeturas, intuyo que está hecho así por mi experiencia usando el editor, y deduciendo por ser desarrollador y programador. Los límites de movimiento de los accesorios están vinculados al Eje Local. Si se rota un objeto 180°, los límites de “arriba/abajo” se invierten, lo que dificulta la alineación manual. La solución es utilizar un Eje Global para que los límites sean constantes sin importar la rotación.
[EN] These are conjectures, I intuit that it’s made this way based on my experience using the editor, and deducing it by being a developer and programmer. Accessory movement limits are tied to the Local Axis. If you rotate an object 180°, the “up/down” limits flip, making manual alignment difficult. The solution is to use a Global Axis so the limits remain consistent regardless of rotation.
P.D.:
[ES] Interrumpí mi sesión de juego inmediatamente para reportar esto porque aprecio el trabajo y el detalle que le dedican al proyecto; no quería olvidar los detalles del reporte después de jugar.
[EN] I stopped playing immediately to report this because I really like the game and the love you put into it. I didn’t want to forget the details of this report after I was done playing.
Why in two languages? Because I’m a native Spanish speaker, I only have a B2 level in English, and I speak two other languages. I imagine that key, technical, and useful words can be lost in translation, so the native language serves as a reference to compare the two translations from English to Korean and from Spanish to Korean
I just experienced this bug today, but it seems (at least in my game) that it had to do with moving the camera with the right mouse button. I tried to resolve the issue by entering build mode, and it worked fine, but maybe 10 minutes later, it started slowing down again - and i noticed it was the same issue for me, where it happened while I was moving the camera.
I have only one gameplay mod (which stops Zois from dressing upon leaving the bed). My other mods have more to do with hairstyles, clothing, and furniture/deco pieces.
I’ve never had this issue actually until today, and I play pretty regularly.