I’m not sure if anyone has already written about this, but I’m missing an additional option for families played by the player, like in The Sims 4. I usually play multiple families in turns, and now I can set aging separately for the active family and families living in the town. I don’t count families waiting in the library because they basically don’t appear.
I would like to have the ability to separately disable aging for my played families that are currently inactive.
So the idea is:
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the currently selected active family ages,
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my played but inactive families don’t age,
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the remaining unused town families age.
Phew… I hope that’s clear ![]()