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Now, i own a café and noticed a few behaviors that could be improved.When food is displayed on the counter, Zois stop to look at the products and consider buying them, which works well. However, when I use the new “Encourage to Buy” interaction, the character successfully promotes the products, but the Zois seem confused afterward and wander around for a while before eventually coming to me to pay.Another issue is that when a Zoi decides to purchase something from the display counter, they take all of the desserts on display instead of selecting and purchasing just one item. This appears to be a bug and causes the entire display to be emptied by a single customer.I really like the new sales encouragement mechanic, but I think it would be even better if employees could perform this action as well. Currently, I only found the new clothing sales-related role, but I could not find an equivalent role for café employees or other retail businesses to actively promote products to customers.I have also noticed that employees continue performing tasks that are not assigned to them. For example, an employee assigned only to making desserts will still prepare coffee. It would be great if employees followed their assigned responsibilities more strictly.Another suggestion is to allow Zois to pay at a cash register. To support this, there should also be a dedicated employee role for operating the register and serving customers. This would make running a café feel more realistic and organized.