Blasphemy you say? Now hold on before you burn me at the life simulation stake, just hear me out.
For over 20 years, The Sims has held a monopoly on the life simulation genre. As the only game of its kind, it unilaterally set the rules for how DLC is sold. Because a massive portion of the player base grew up with these methods, they became the unquestioned standard. There was zero pushback from a conditioned community, and zero competitors to force better, fairer monetization.
inZOI is not The Sims. Director Kjun explicitly stated he does not want to monetize players the same predatory way, and that he wants to lean heavily into a realistic game. Yet, when Kjun asks the community to help him build inZOI, the very first things we do are:
- Demand the exact same fragmented DLC model that ruined The Sims 4.
- Demand high-fantasy occults that directly contradict his stated artistic vision.
I know habitual normalcy is hard to break. Fears that the studio will struggle financially without paid DLC packs, or that adding certain elements will ruin the realistic experience, are incredibly common. Emotions are high, we are all excited for a new game, and those concerns are completely valid. I am not dismissing anyone’s feelings.
Instead, I am asking us as a community to let go of the “Sims way” of doing things. Let’s strive for true innovation monetarily and creatively, but let’s pitch ideas within the realistic ruleset Kjun gave us.
Mermaids are real. They’re just not what you think.
I want to stay strictly within Kjun’s artistic vision of realism. You can’t get any realer than actual reality, so that is exactly where I looked first.
I would like to introduce you to:
- Weeki Wachee Springs State Park – A historical location hosting live underwater shows since 1947.
- The Dubai Aquarium - High-end professional mermaid shows
- Jinan Sunac Ocean Park - Home of the internet’s favorite viral "Chubby Merman
Now I know you must be thinking: “A professional mermaid career? Pass! It’s just entertainment like the idol career.” And yeah, I agree, it is. I also feel like this specific career is far too niche. It doesn’t offer enough gameplay variety for a sandbox life simulator on its own, plus it fails to satisfy the visual, magical side of mermaids that makes them so fun to play with.
However, the reality of people simply putting on a mermaid tail and swimming is what actually matters here, not the career itself.
In other words, a mermaid in inZOI should technically just be a human, not some new supernatural occult race.
So where is the magic, the fun, and the fantasy?
Real life is filled with magic; it’s just not as flashy as Hollywood makes it. To ground this feature, we have to ask what makes playing a mermaid fun, why people like it, and how a game captures those joys. It boils down to two things:
- Swimming as a mermaid is incredibly fun.
- The ocean is beautiful, and mermaids are an extension of that beauty that players can customize to feel at one with the sea.
Kjun is already working on allowing players to dive and swim underwater. This opens the door for the dev team to further expand the realism of the ocean floor. By expanding the ocean depths, the developers can introduce:
- Exploration: Beautiful coral reefs and deep, dark underwater caves scattered across world maps.
- Sunken History: Old human civilizations and ruins that have sunk into the ocean for players to discover.
- Underwater building: Being able to build underwater allows players to create spaces like “The Muraka” in the Maldives, as well as customizable ocean floors (similar to the parks/ city) and houses on docks.
- Wildlife Interaction: Hand-catching fish while actively swimming, just like free-divers do in real life.
The Power of Folklore
Little by little, as the developers expand each world, they can create built-in lore, rumors, and folktales about the many mysteries found in the sea:
- A local fisherman swears he almost caught a Kraken when he was stranded on an island.
- Underwater art installations in different worlds feature unique stories. Dowon’s Ocean Atlas is an art piece donated by the museum. Cahaya’s Ocean Gaia is said to be the Mother of the Ocean, rewarding those who respect it. Blissbay features a romantic tragedy, where a statue commemorates a lover who waited at sea on a stormy night, never to return.
Is the Kraken real? The game doesn’t need to tell you. Is Ocean Gaia a goddess? Much like how the in-game fortune teller works, it is entirely up to you to decide if it is real.
All of this is incredibly magical, yet completely realistic to how real-world human cultures act. You can choose to let your Zoi believe these things, seek out lore, and explore ocean secrets, or you can choose to ignore it all. This approach keeps the game grounded and cohesive, giving fantasy a meaningful and realistic place in the world without feeling like some random out-of-place system that segregates its player base.
So how do we get the mermaid tails in here?
We make them a physical item. With a living, healthy ocean ecosystem, it is completely logical that scuba diving would exist to hunt for deep-sea treasures. The mermaid tail is simply an alternative type of gear.
In the real world, a high-end, realistic professional silicone mermaid tail can easily cost up to $10,000. In inZOI, players could buy standard scuba gear for cheap, or they could save up their Zois’ hard-earned money to buy luxury “mermaid scuba gear,” complete with customizable fins and a tail.
The best part? You can put it on anywhere you like. If you want to lay on the ground with a tail for a funny beach photo, you can. If you click a couch or a bathtub, you can choose to lounge or bathe while wearing it. It is incredible for sandbox storytelling, and you, the player, are always in complete control.
This item-based system also integrates flawlessly with other core game features like the Idol career. If your Zoi has a high-fashion water photoshoot, they can wear the tail strictly as a prop for the camera and take it off afterward.
But I want to customize the tail like clothes! I can’t do that if it’s only a standard item.
I hear you, and there is a realistic way to handle CAZ customization too.
If your Zoi reaches a high swimming level and spends a lot of time exploring the ocean, they will start to hear rumors about the local Fortune Teller. If you visit them, they will notice your deep bond with the sea and ask you: “Are you a child of the ocean?”
- If you say No: You tell them you just like swimming, and the conversation ends normally.
- If you say Yes: You unlock a permanent reward. Just like the salon hair system, this interaction unlocks a variety of mermaid tails, fins, and gills inside CAZ. You can even design your own tail in the create section.
Once unlocked, you can style and customize the textures, colors, and scales as freely as you would any normal piece of clothing. These customized pieces fall under your “Scuba/Aquatic Uniform” category. Your Zoi can wear their custom tail anywhere it realistically fits, you can lounge by the pool or relax on a couch, but you obviously can’t wear it onto a roller coaster.
To make this completely player-friendly, tails are unlocked per household. Only one Zoi needs to complete the journey to unlock the catalog for the whole family. And for pure sandbox players who just want to jump straight into storytelling without the gameplay grind, you can simply type in the cheat “unlockmermaid” to instantly open up the entire CAZ collection.
Distinct Gameplay Features: No Gear vs. Scuba vs. Mermaid
The mermaid tail functions similarly to standard scuba gear, but acts as an enhanced, specialized version. Here is how the gameplay layers split depending on what your Zoi is wearing:
1**. Sea Life Interactions**
- No Gear: Highly vulnerable. Dangerous wildlife like jellyfish and sharks can aggressively harm you.
- Scuba Gear: Standard protection. Wildlife is slightly less likely to bother you unless you actively approach.
- Mermaid Tail: Total camouflage. Wildlife will completely ignore you. Because you have unlocked the CAZ tails via the Fortune Teller, the game system officially labels your Zoi a “Child of the Sea.”
2. Underwater Exploration
- No Gear: For safety reasons, your Zoi is strictly locked to no deep diving.
- Scuba Gear: Full depth access, but you are required to navigate with a flashlight at night.
- Mermaid Tail: Perfect aquatic adaptation. You gain enhanced underwater vision and do not require a flashlight at night.
3**. Deep-Sea Caves & Ancient Civilizations**
- No Gear: Highly dangerous. Anything could go wrong, and you cannot excavate or dive deep enough to retrieve items.
- Scuba Gear: Much safer. You can fully excavate and collect underwater items, but you must constantly watch out for wildlife, and your Zoi cannot read the ancient writings found on sunken ruins.
- Mermaid Tail: Completely safe. You can easily collect all rare items and fluently read the ancient text on sunken structures. This opens up world lore. For example, if you read the text near the Blissbay lover’s statue, it might reveal the identity of their lost partner, allowing you to return a heartfelt gift to the statue to boost your Karma, or keep the gift and drop your Karma.
Sea Monsters and the Unknown
I would approach sea monsters the same way the real world handles the Loch Ness Monster or Bigfoot: no one has definitive proof, but someone is always swearing they saw something. The game should attach these eerie occurrences strictly to specific atmospheric conditions: Stormy Nights, Nighttime, and Halloween.
Here is how those specific situations alter your gameplay:
Swimming on a Stormy Night
- No Gear: Massive risk. Something unseen will grab your leg, causing your Zoi to almost drown and develop a severe, real-world “Storm-Swimming Sickness” the next day. They will be left terrified of the water.
- Scuba Gear: High danger. Your Zoi risks decompression issues (the bends) and will need a doctor visit. Depending on their traits, the fear or curiosity of “something” moving in the dark storm water will haunt their thoughts.
- Mermaid Tail: Safe, but eerie. You can see small orbs of light, the souls of the drowned(maybe). You can capture them in a jar as decoration (lowering your Karma) or release them at a local temple to boost your Karma.
Swimming at Night on Halloween
- No Gear / Scuba Gear: Functions like a classic fear challenge or psychological trick depending on your Zoi’s traits. Scuba divers might pull up a strangely spooky item but won’t think too deeply about it.
- Mermaid Tail: Absolutely normal. Halloween is a surface-world human holiday and has nothing to do with the deep ocean ecosystem.
Swimming in the Rain on Halloween
- No Gear / Scuba Gear: A very rare chance to fish up or find a blessed or cursed artifact. Keeping it for 24 hours triggers extreme good or bad luck events, forcing you to quickly decide whether to sell it or throw it away.
- Mermaid Tail: A rare chance to find the same artifact. However, instead of just discarding it, you can take it to the Fortune Teller or a local shrine. They will share exclusive historical lore about the item and gift you a 1,000-Year-Old Mermaid’s Tear, an incredibly rare, expensive archeological item that acts as a key to unlock hidden underwater temples and sunken pirate ships.
Family and Sandbox Integration
Because a mermaid is fundamentally a human roleplaying and diving, it creates hilarious, heartwarming, and deeply realistic interactions with the rest of the world:
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Toddlers: Watch a Zoi lounging in a colorful silicone tail with pure, wide-eyed curiosity. (the way they watch t.v)
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Children & Teens: Will run over to wave or ask to take a selfie with you if you are sunbathing with your tail on the beach or by a pool.
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Skeptical Adults: Might find your hobby completely ridiculous, roll their eyes, or openly call you childish for wearing a fake tail in public.
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Imitation: Kids can play in the pool or splash in the bathtub, actively holding their breath and mimicking the “mermaid” swimming style they saw earlier.
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Wants: Kids can want to beg their parents for a mermaid tail. Parents can choose to buy them one or completely deny the request. If the child gets a tail but doesn’t have high enough swimming skills, they can’t swim with it, they are restricted to safely flopping around on the living room floor or splashing in the bathtub.
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Breaking the Rules (Permission vs. Rebellion): Even if a child does have high enough swimming skills, they are strictly required to get permission from a guardian before swimming with a tail. How this plays out depends entirely on your Zois’ traits:
- The Reckless Child: Going swimming without asking at all will get them caught and severely reprimanded for reckless behavior.
- The Defiant Child: If they ask and the parent says “No,” but they do it anyway, the parent can ground them and physically confiscate the tail.
- The Smart Player: As the player, you can choose to hide the confiscated tail in a specific storage closet or chest. A highly rebellious or mischievous child can actively sneak around, steal their tail back, and continue disobeying behind their parents’ backs!
Note: The game should acknowledge that the child is stealing the tail back, that is the goal here, we are not pretending it is happening. The sneaking around should function like the cheating system; you have to get caught to get in trouble.
Expanding into Future Systems: Marine Pets & Pollution
When pets are eventually introduced to inZOI, this realistic aquatic framework can seamlessly expand to include a Marine Mammal Trainer mechanic:
- Standard Zois: Can train, feed, and tame wild sea creatures. You can call them over when you are near the shoreline, swim alongside them, and snap incredible photos like a professional aquarium trainer.
- Children of the Ocean: Your deep connection allows you to go a step further and officially “adopt” them. If a pet customization system exists, these marine companions become fully customizable to the player. Just like land pets, they can occasionally dive down to fetch you unique gifts, and you can chat with them the exact same way any real-world pet owner talks to their dog or cat. If they get sick, you can take them to an aquatic vet specialist (at a realistically higher cost, of course).
- Environmental Realism: If the developers ever add a city pollution mechanic, it would intertwine beautifully here. Oil spills (I doubt it would be this grand an incident) or ocean trash would directly impact scuba divers, swimmers, and the health of your marine pets, requiring the community to work together to clean up the beaches.
The Sandbox the that doesn’t segregate
By treating mermaids as humans who choose to dive into the deep mysteries of the sea, the developers don’t have to waste time building “mermaid-only” isolated code. Instead, they expand the world as a whole for absolutely everyone. It becomes massive baseline content for every single player, just experienced differently depending on your personal taste.
Think of it this way: If a group of friends goes on a vacation to the Bahamas, everyone is experiencing the exact same trip. However, one person chooses to go deep-sea scuba diving, another chooses to sunbathe on the sand, and another prefers fishing from a boat.
We are all on the same journey, within the same realistic world, we just choose to experience it differently. That is what a true, next-generation life simulator should be about. This approach keeps the game grounded and cohesive, giving fantasy a meaningful and realistic place in the world without feeling like some random out-of-place system that segregates its player base.
