- In my opinion, the relationship options when creating multiple Zois at the beginning are very limited—there are only choices like roommate, husband/wife, father/mother, and son/daughter. I suggest adding a “sibling” (brother/sister) option.
- Currently, Zois feel a sense of excitement when using exercise equipment, and they gain the motivation to work out when they see other Zois exercising hard at the gym. However, I think it should be up to the player to decide whether a Zoi has this kind of trait. For example, a Zoi might try gym equipment for the first time and dislike it, or see others working out hard but feel they aren’t cut out for exercise and just give up. This would provide a much more realistic experience.
- The developers previously shared that voice features can be adjusted, but I believe height adjustment is also very important. Could you share the current development progress on height adjustment options? Right now, male Zois are taller than female ones—why can’t female Zois be taller than males?
Hi Kijun awesome video this week! I’m very excited about the new features coming to the game. I love being able to set a dress code for the school, however I do hope that we my also set PE uniforms for school? I also have to say, I am really enjoying the high school and extra curriculars, but I think it would be nice if our zoi’s can aim and work hard to become presidents of their clubs at school. A student council would also be neat in the future, a long with a drama club for performances. I would also like to see events in the future students could do with their clubs, for example Friday night football games where the sports team plays, the cheerleaders perform and it becomes a social event for students to attend… Maybe on another day the cooking club could open a student restaurant where other students at school may attend if they like. Sorry if this is too many ideas lol. But anyways as always I am loving the game and can’t wait for the next update.

Hi Kjun and the inZOI team,
First of all, thank you for all the amazing improvements! I’m really enjoying the new updates. My favorite addition is definitely the Motivation Gym feature—it feels much more natural and makes everyday gameplay more immersive.
I also love that we can now create and customize babies. It adds so much more creativity and makes family gameplay even more enjoyable.
I also wanted to share a few suggestions based on my experience:
I saw another player mention that InZois often choose the bathroom that’s furthest away instead of the closest one. I completely agree. It would feel much more realistic if they preferred the nearest available bathroom whenever possible.
Another bathroom-related behavior feels a little unnatural. If an InZoi enters a bathroom and another InZoi is already using the toilet, they react with surprise—which makes sense—but afterwards they often just stay in the bathroom and continue with their own routine, like taking a shower, as if nothing happened. In real life, most people would probably leave and come back later.
I also think relationships could influence these reactions. For example, if two InZois are partners or spouses, accidentally walking in on each other in the bathroom probably wouldn’t be such a big deal. Instead of reacting with shock every time, they could have a much more relaxed or even neutral response. That small detail would make relationships feel even more believable.
Overall, I’m absolutely loving inZOI. It’s such a fun game, and I really appreciate all the work your team is putting into it. I’m excited to see how the game continues to evolve throughout Early Access.
Thank you for listening to the community and for creating such an amazing game!
Thank you so much for the work!
It’s awesome that you decided to revise the autonomy system. In my game, I notice a problem where Zoe doesn’t search for a shorter path to a point, but walks along some predetermined route. For example: my house is located across the street from a bus stop. I specifically placed two gates as the main entrance, which opens onto a pedestrian pathway to the embankment. And a back entrance, which faces the bus stop. You can easily approach it by simply crossing the road, but the character walks around several houses, passes through another empty lot, and enters those same gates! As a result, she spends a ton of game time, even though she could have been home long ago.
I’m delighted with the motivation system. This is exactly the kind of reaction to the environment that I was thinking about. What’s happening around doesn’t just exist, but influences the character’s mood. Similar reactions can be added for Zoe performing on the street. Or when a character loves to eat and walks past a food shop, etc. Such reactions help create new situations and greatly enrich the game. Keep up the good work!
Hello Kjun and the entire team!
It’s truly amazing to see all the improvements you’re making and how dedicated you are to making the game feel more alive. Thank you for listening to the community and for taking the time to share your progress with us every week.
I completely understand that you might feel disappointed that some core features weren’t implemented from the very beginning. But honestly, I think it’s the opposite—it allows us to see just how much the game is evolving, and most importantly, that it’s moving in the right direction. In just one year, you’ve already accomplished an incredible amount with inZOI, and I genuinely admire what you’ve achieved so far.
Unfortunately, my PC died right before the game was released…
So I still haven’t had the chance to play it myself, but I’ve been following every single update closely while I wait for the day I finally can.
If there’s one small thing I’ll always keep advocating for, it’s more little animations. It may seem like a tiny detail, but it’s often the little details that truly bring a game to life. I often think back to the small touches in The Sims 2, like watching Sims open kitchen cabinets to grab their cooking utensils instead of having them magically appear. Those little animations made the world feel so much more believable. For players who love paying attention to details, they make a huge difference in terms of immersion, and I truly believe they would make inZOI feel even more alive.
Overall, for your team’s first life simulation game, I think the work you’ve done is remarkable. You should be proud of how far you’ve come.
So please, don’t doubt yourselves. Keep believing in your vision and keep making us dream. I can’t wait to see everything you have planned for the future! ![]()
This is not bad news, it is a well-considered decision. I agree it’s better now to remove something that either doesn’t work or works very poorly. But I hope you put it away for a while, not always. I think such things should be done little by little away from the main development (perhaps by a team of 2-3 people).
Oh yeah!
Just amazing, thank you!
We all want to find treasures, shells, be able to catch fish by hand, maybe collect seaweed to decorate the aquarium so it doesn’t look so empty with just a single fish swimming around… Thank you, this is going to be awesome!
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Hi Kjun and the entire team ![]()
Thanks a lot for this update.
Since you asked for ideas regarding AI, I’d like to suggest one. In Where Winds Meet, there is a feature that allows you to import a photo of a face. The system automatically analyzes the features and generates a character, which can then be fully customized.
I think a feature like that would be a perfect fit for Inzoi it would simplify and speed up character creation while still giving players total freedom to tweak the final result however they like.
I hope you and the whole team are doing well despite the heat. It’s very hot here too, so take care of yourselves. ![]()
In my opinion, they won’t be able to do it yet. No, they can add this feature, but one of the main problems that I wrote here has not been solved Remove restrictions on Zoi skinning in CAZ. I can't create the right character. So, first you need to remove the “stiffness” of creating Zoi faces, and then add this feature.
I think it’s wonderful that you are focusing on the fundamentals of the game. It must be very difficult to sift through tons of new ideas and suggestions whilst trying to keep your own personal direction and vision for inZOI. I’m really looking forward to seeing what you are doing with the diving feature… Cahaya is one of my all time favorite places and this will bring so much fun to the swimming/diving dynamic - can’t wait ![]()
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Personally - I won’t miss the AI Building Feature right now as I have only tried it once or twice long ago and purely out of curiosity.
Thank you once again for a great update..![]()
Hey I really love the improvements so far on the game! Must bugs have been fixed as far as i can see, I do wish to see a copy-all button in create a zoi to make styling easier. Also would love to see more locations in each world for more gameplay. Can’t wait to keep exploring the game!
